Gear Packs

Every character receives two gear packs during character creation. The first of these is according to your type of campaign: Firewall, criminal, or gatecrashing. The second is based on the profession chosen in Step 2.

The gear provided in these packs is optional. If there is another piece of gear you want your character to have — whether from another gear pack or from listings in the Gear chapter — then simply swap it out with gear from your packs of an equivalent GP value.

These gear packs can also be used as an easy way to assign gear for new missions during gameplay (Acquiring Gear).

All starting gear includes the physical gear item and the digital blueprint for nanofabrication.

Free Muse: Every character starts with a muse ALI for free.

Infomorphs: The gear packs are built with embodied characters in mind. If you have chosen an infomorph, some of it may not work with your concept. In this case, you can either adopt the optional infomorph gear pack or switch out the gear you can’t use for meshware, apps, services, bots, etc. of an equivalent GP.

Campaign Packs

Firewall Agent/Criminal

GEARComp/GPDescription
AnonymizerMin/1Masks your mesh ID.
Armor Vest (Light)*Min/1AV 4/10. Concealable.
Fake Ego IDMaj/R/3Forged ID and back history, with its own rep scores.
Medium Pistol FirearmMin/R/1DV 2d10, SA/BF/FA, Ammo 15 + 1, Range 30.
Smart Clothing*Min/1Can change color, texture, and cut. +10 Infiltrate, +30 covered and stationary.
TacNet AppMod/2Share tactical data in real-time.
VPN AppMin/1Creates virtual private network.

* Synthmorph Alternative

GEARComp/GPDescription
Anti-GlareMin/1No glare modifiers.
Industrial ArmorMin/1AV +6/+4.

Gatecrashing

GEARComp/GPDescription
Autocook*Min/1Fab food and drink only.
Electronic RopeMin/1Controllable rope.
Healing Spray*Min/1Heals 1d10 damage per hour for 12 hours.
Medium Pistol FirearmMin/R/1DV 2d10, SA/BF/FA, Ammo 15 + 1, Range 30.
Portable SolArchiveMin/1Enable Research Tests related to one Know skill while isolated from mesh.
Standard Vacsuit*Maj/3As smart clothes, protects from vacuum, 48 hours air, AV 8/6.
TacNet AppMod/2Share tactical data in real-time.

* Synthmorph Alternative

GEARComp/GPDescription
Anti-GlareMin/1No glare modifiers.
Industrial ArmorMin/1AV +6/+4.
MedichinesMaj/3Ignore 1 wound, heal faster, drug/toxin effect/duration halved.

Optional Pack: Infomorph

GEARComp/GPDescription
Drone RigMod/2Ignore the −10 modifier when jamming.
Enhanced SecurityMod/2−10 Infosec to hack, −30 in defensive mode but no Insight pool and −3 INIT.
Exploit AppMod/R/2Hacking library tool.
Private ServerMin/1Private server, self-administrated.
GnatMin/1Surveillance rotorcraft. Small size.
Guardian AngelMod/2Personal defense rotorcraft. Small size.

Profession Packs

Academic

GEARComp/GPDescription
Creepy BotMin/1Worn companion bot. Small size.
Holographic ProjectorMin/1Projects 3D, HD, ultra-realistic images/video. +20 to Perceive as fake within 20 m.
MicrocarMod/2One-person two-wheeler.
Multi-TaskingMod/2Focus on 2 things at once. +1 Insight.
Neem (5 doses)Min/1+20 COG Check for recall of memories learned while on Neem.
Portable SolArchiveMin/1Enable Research Tests related to one Know skill while isolated from mesh.
Servitor BotMin/1Common helper/cook/janitor bots.
SimulspaceMin/1Access to a VR space.

Covert Operative

GEARComp/GPDescription
Chameleon CloakMod/2Camouflage, +10 Infiltrate, +30 stationary.
Cleaner SwarmMin/1Cleans, eliminates forensic evidence.
Covert Operations ToolMaj/R/3Bypasses locks, cuts/repairs holes, Hardware: Electronics 60 vs. electronic locks, more.
MicrobugMin/1Micro-sized camera/audio recorder.
Skinflex*Mod/2Disguise face, skin, hair. +30 to impersonation/disguise Deceive Tests.
Spy NanoswarmMin/1Surveillance, Perceive 60.

* Synthmorph Alternative

GEARComp/GPDescription
Synthetic MaskMod/2Faux skin for synthmorph. +30 disguise-based Deceive Tests.

Enforcer

GEARComp/GPDescription
Aggro (5 doses)Min/1+20 Provoke to intimidate/taunt, −20 other social tests.
ClawsMin/1DV 2d6, concealable.
Flex CutterMin/1Flexible blade, DV 1d10 + 3, concealable.
Grin (5 doses)Min/1Ignore 1 wound.
Muscle AugmentationMaj/3Muscles enhanced with myofibers. +1d6 DV melee, +10 SOM Checks.
Shock GloveMin/1DV 1d6, Shock, Touch-Only.
ShredderMod/R/2Flechette gun, DV 2d10 + 6, SA/BF/FA, Ammo 100, Range 25, Two-Handed.

Explorer

GEARComp/GPDescription
Breadcrumb SystemMin/1Leaves mote trail for meshing/positioning.
Direction SenseMin/1Innate sense of direction and distance.
Enhanced VisionMod/2Tetrachromatic vision, wider frequency range, better focus. +10 vision Perceive Tests.
Mission RecorderMin/1Backs up all mission data.
Pressure TentMod/2Self-erecting shelter for 4, built-in breather.
SaucerMin/1Spinning disc recon drone. Small size.
Scout MissileMod/2Maps 5 km radius or 10 km in one direction in 20 minutes, Perceive 60.

Face/Dealer

GEARComp/GPDescription
Enhanced HearingMin/1Hear higher and lower frequencies. +10 hearing-based Perceive.
Guardian AngelMod/2Personal defense rotorcraft. Small size.
Medium FabberMod/2Fab small items.
NanodetectorMin/1Detects nanobots, Exotic Skill: Nanobot Detection 40 (70 with active swarm), Know: Nanotech 60.
NeuromodulationMod/2Control over neurotransmitters and emotions. +1 Moxie.
Smart HawkMin/1Used for surveillance.
Stiff (5 doses)Min/1+10 SAV/WIL Checks vs. Persuade/Provoke, Enhanced Behavior: Stubborn (Level 2).

Genehacker

GEARComp/GPDescription
ArchiveMin/1+10 Research Tests related to one Know skill.
Dino PetMin/1Genehacked dinosaur pets.
Fokus (5 doses)Min/1Enhanced Behavior: Obsessive (2), reduce timeframes 25%.
MedichinesMaj/3Ignore 1 wound, heal faster, drug/toxin effect/duration halved.
Pusher SwarmMin/R/1 + drug/toxinExposes biomorphs to drug/toxin.
Specimen ContainerMin/1Holds samples in stasis conditions.
Tools (Kit)Min/1Portable, applies to specific skill.
Twitch (5 doses)Min/R/1−20 actions, SOM Check vs. incapacitation.

Hacker

GEARComp/GPDescription
Exploit AppMod/R/2Hacking library tool.
Gray BoxMin/1Establishes a wireless mesh link.
Radio BoosterMin/1Extends radio ranges, 25/250km range.
Sniffer AppMod/2Collect/view traffic between two systems.
Spoofer AppMod/R/2Fake transmissions and mesh IDs.
Tracker AppMod/2Trace connections.

Investigator

GEARComp/GPDescription
Biometric Matcher AppMin/1Match biometric patterns.
Brainprint ScannerMin/1Scans brainprint in 5 minutes.
CuffbandMin/1Electronic handcuffs, remote operation, shock attack DV 1d6.
Klar (5 doses)Min/1+10 Perceive, no distraction modifiers.
MicrobugMin/1Micro-sized camera/audio recorder.
OraclesMod/2Negate distraction modifiers.
Scout NanoswarmMin/1Maps area, collects forensic evidence, Know: Chemistry 60, Medicine: Forensics 60.
SpeckMin/1Insectoid spy bots. Very small size.
Spy NanoswarmMin/1Surveillance, Perceive 60.

Medic

GEARComp/GPDescription
DocbotMaj/3Medical bot.
Healing SprayMin/1Heals 1d10 damage per hour for 12 hours.
Healing VatMaj/3Heal/cure biomorphs, customize/augment morph.
Meds (5 doses)Mod/2Heals 1d10 damage per hour or 1 wound per day.
Med ScannerMin/1Scans health, diagnosis with Medicine at 60, detect nanobots as nanodetector.

Mindhacker

GEARComp/GPDescription
Comfurt (5 doses)Min/1+5 LUC, +1 TT, +5 IR.
EelwareMin/1DV 1d6, shock effect, touch-only.
Ego BridgeMod/2Upload from/download to biological brains.
Multi-TaskingMod/2Focus on 2 things at once. +1 Insight.
Private ServerMod/2Private server, managed by others.
Psychosurgery AppMod/2Edit minds.

Scavenger

GEARComp/GPDescription
Breadcrumb SystemMin/1Leaves mote trail for meshing/positioning.
Diamond AxeMin/1DV 2d10 + 3, armor-piercing, reach, two-handed.
Disassembly ToolsMod/2Heavy and smart tools for taking things apart.
Guardian SwarmMod/2Disables other swarms; both swarms take DV 6 per turn.
NanodetectorMin/1Detects nanobots, Exotic Skill: Nanobot Detection 40 (70 with active swarm), Know: Nanotech 60.
Orbital Hash (5 doses)Min/1Ignore 1 trauma, −10 Know Tests/memory-related COG Checks.
RobomuleMod/2Gear-hauling bot.

Scientist

GEARComp/GPDescription
Enhanced VisionMod/2Tetrachromatic vision, wider frequency range, better focus. +10 vision Perceive Tests.
Mind AmpMaj/3Accelerates mind. +2 Insight.
Mission RecorderMin/1Backs up all mission data.
Pocket LabMod/2Analyze gases, liquids, materials, Know: Chemistry 60.
ServitorMin/1Common helper/cook/janitor bots.
Specimen ContainerMin/1Holds samples in stasis conditions.

Soldier

GEARComp/GPDescription
Assault Rifle RailgunMod/R/2DV 2d10 + 2, SA/BF/FA, Ammo 90 + 1, Range 150, Armor-Piercing, Long, Two-Handed.
Enhanced VisionMod/2Tetrachromatic vision, wider frequency range, better focus. +10 vision Perceive Tests.
Grin (5 doses)Min/1Ignore 1 wound.
Meds (5 doses)*Mod/2Heals 1d10 damage per hour or 1 wound per day.
NeurachemMaj/3Enhanced synapses and neurotransmitters. +2 Vigor.

* Synthmorph Alternative

GEARComp/GPDescription
Fixer SwarmMod/2Repairs 1d10 damage per hour or 1 wound per day for 4 days.

Techie

GEARComp/GPDescription
AutomechMod/2Repair bot.
Electrical SenseMin/1Sense electrical fields within 5 m.
Fixer SwarmMod/2Repairs DV 1d10 per hour or 1 wound per day for 5 days.
Fokus (5 doses)Min/1Enhanced Behavior: Obsessive (2), reduce timeframes 25%.
Medium FabberMod/2Fab small items.
Tools (Kit)Min/1Portable, applies to specific skill.
UtilitoolMin/1All-purpose smart-material tool.