1. 1. Infamy
  2. 2. Starting Out
    ❱
    1. 2.1. What is Eclipse Phase?
    2. 2.2. Core Concepts
    3. 2.3. Themes
    4. 2.4. Core Campaigns
    5. 2.5. Character Archetypes
    6. 2.6. Setting Overview
  3. 3. Game Mechanics
    ❱
    1. 3.1. How to Play
    2. 3.2. Types of Tests
    3. 3.3. Actions & Time
    4. 3.4. Initiative & Order of Actions
    5. 3.5. Pools
  4. 4. Making Characters
    ❱
    1. 4.1. Character Stats
    2. 4.2. Character Creation Overview
    3. 4.3. Character Creation Advice
    4. 4.4. Step 1: Background
    5. 4.5. Step 2: Career
    6. 4.6. Step 3: Interest
    7. 4.7. Step 4: Faction
    8. 4.8. Step 5: Aptitude Template
    9. 4.9. Step 6: Total Skills
    10. 4.10. Step 7: Languages
    11. 4.11. Step 8: Flex
    12. 4.12. Step 9: Reputation
    13. 4.13. Step 10: Customization
    14. 4.14. Step 11: Derived Stats
    15. 4.15. Step 12: Starting Morph & Gear
    16. 4.16. Step 13: Motivations
    17. 4.17. Final Touches
    18. 4.18. Skills
    19. 4.19. Active Skill List
    20. 4.20. Know Skills
    21. 4.21. Morphs
    22. 4.22. Common Biomorphs
    23. 4.23. Pod Biomorphs
    24. 4.24. Uplift Biomorphs
    25. 4.25. Synthmorphs
    26. 4.26. Infomorphs
    27. 4.27. Gear Packs
    28. 4.28. Traits
    29. 4.29. Character Creation Example
  5. 5. Sample Characters
  6. 6. How It Came to Be
    ❱
    1. 6.1. Slouching Towards Singularity
    2. 6.2. Timeline
  7. 7. Accelerated Future
    ❱
    1. 7.1. Beyond Death
    2. 7.2. New Life
    3. 7.3. Information Society
    4. 7.4. Mind Hacking
    5. 7.5. Space & Other Worlds
    6. 7.6. Habitats
    7. 7.7. Nanofabrication
  8. 8. Transhuman Culture
    ❱
    1. 8.1. Fear and Paranoia
    2. 8.2. Public and Private Life
    3. 8.3. Earth’s Legacy
    4. 8.4. Culture & Clades
    5. 8.5. Transhuman Sexuality
    6. 8.6. Family and Children
    7. 8.7. Media & Entertainment
  9. 9. The New Political Economy
    ❱
    1. 9.1. The System Split
    2. 9.2. Market Economies
    3. 9.3. The New Economy
    4. 9.4. Keeping the Peace
    5. 9.5. Crime
  10. 10. Factions
    ❱
    1. 10.1. Inner System Polities
    2. 10.2. Outer System Polities
    3. 10.3. Social Movements
    4. 10.4. Hypercorporations
    5. 10.5. Religious Groups
    6. 10.6. Criminal Groups
    7. 10.7. Firewall
  11. 11. System Gazetteer
    ❱
    1. 11.1. Sol and Mercury
    2. 11.2. Venus
    3. 11.3. Earth and Earth Orbit
    4. 11.4. Luna
    5. 11.5. Mars
    6. 11.6. The Main Belt
    7. 11.7. Jupiter
    8. 11.8. Saturn
    9. 11.9. Uranus and Neptune
    10. 11.10. The System Fringe
    11. 11.11. Quarantine Zones
    12. 11.12. The Pandora Gates
    13. 11.13. Extrasolar Systems
  12. 12. Action & Combat
    ❱
    1. 12.1. Resolving Combat
    2. 12.2. Melee Combat
    3. 12.3. Improvised Weapons
    4. 12.4. Ranged Combat
    5. 12.5. Beam Weapons
    6. 12.6. Spray Weapons
    7. 12.7. Thrown Weapons
    8. 12.8. Weapon Systems
    9. 12.9. Kinetic Weapons
    10. 12.10. Seeker Weapons & Grenades
    11. 12.11. Armor
    12. 12.12. Weapon/Gear Traits
    13. 12.13. Weapon Accessories
    14. 12.14. Armor Mods
    15. 12.15. Special Attacks
    16. 12.16. Physical Health
    17. 12.17. Healing & Repair
    18. 12.18. Mental Health
    19. 12.19. Mental Healing & Psychosurgery
    20. 12.20. Disorders
    21. 12.21. Other Action Factors
    22. 12.22. Social Actions
    23. 12.23. Stressful Situations
    24. 12.24. Movement
    25. 12.25. Vehicle Movement
    26. 12.26. Objects & Structures
    27. 12.27. Future Materials
    28. 12.28. Environmental Factors
    29. 12.29. Hostile Environments
    30. 12.30. Downtime Actions
  13. 13. The Mesh
    ❱
    1. 13.1. Everyware
    2. 13.2. Mesh Topology
    3. 13.3. Common Mesh Uses
    4. 13.4. Devices, Apps, & Links
    5. 13.5. Authentication & Encryption
    6. 13.6. Mesh Actions
    7. 13.7. AIs & Muses
    8. 13.8. Infomorphs
    9. 13.9. Online Research
    10. 13.10. Tracking
    11. 13.11. Hacking
    12. 13.12. Countermeasures
    13. 13.13. System Subversion
    14. 13.14. Mesh Combat
    15. 13.15. Hardware Damage
    16. 13.16. Glitches
    17. 13.17. Mindware Hacking
    18. 13.18. Virtual Reality
    19. 13.19. Surveillance Hacking
  14. 14. Psi
    ❱
    1. 14.1. Psi Overview
    2. 14.2. Watts-MacLeod Sub-Strains
    3. 14.3. Roleplaying Asyncs
    4. 14.4. Using Psi
    5. 14.5. Influence Effects
    6. 14.6. Psi Sleight Summaries
  15. 15. Transhuman Tech
    ❱
    1. 15.1. Backups & Uploading
    2. 15.2. Resleeving
    3. 15.3. Acquiring Morphs
    4. 15.4. Forking & Merging
    5. 15.5. Psychosurgery
    6. 15.6. Psychosurgery Procedures
    7. 15.7. Identity Systems
    8. 15.8. Habitat Access
    9. 15.9. Space Travel
    10. 15.10. Space Combat
    11. 15.11. Ship & Habitat Hacking
    12. 15.12. Reputation
    13. 15.13. Networking
  16. 16. Gear
    ❱
    1. 16.1. Gear Rules
    2. 16.2. Acquiring Gear
    3. 16.3. Nanofabrication
    4. 16.4. Services
    5. 16.5. Common Tech & Ware
    6. 16.6. Sensory Augmentations
    7. 16.7. Senses and Sensors
    8. 16.8. Mental Augmentations
    9. 16.9. Social Augmentations
    10. 16.10. Combat Augmentations
    11. 16.11. Physical Augmentations
    12. 16.12. Meshware
    13. 16.13. Apps & ALIs
    14. 16.14. Creatures
    15. 16.15. Chemicals, Drugs, & Toxins
    16. 16.16. Comms & Mesh Gear
    17. 16.17. Espionage & Security Tech
    18. 16.18. Mission Gear
    19. 16.19. Nanotech
    20. 16.20. Nanoswarms & Microswarms
    21. 16.21. Robots
    22. 16.22. Vehicles
  17. 17. Running the Game
    ❱
    1. 17.1. Ad Astra
    2. 17.2. Scenarios & Campaigns
    3. 17.3. Bringing It to Life
    4. 17.4. Know Skills & Science
    5. 17.5. Super-Empowered Characters
    6. 17.6. Gamemaster Tips
    7. 17.7. Transhuman Themes
    8. 17.8. Rez & Rep Rewards
  18. 18. Threats & X-Risks
    ❱
    1. 18.1. X-Risks
    2. 18.2. Secret Histories
    3. 18.3. Security Systems
    4. 18.4. Traps
    5. 18.5. NPC & Threat Rules
    6. 18.6. The ETI
    7. 18.7. The Iktomi
    8. 18.8. Exhumans
    9. 18.9. The Exsurgent Virus
    10. 18.10. Exsurgent Infection
    11. 18.11. Exsurgent Characters
    12. 18.12. Exsurgent Psi
    13. 18.13. Exsurgent Strains
    14. 18.14. Exsurgent Types
    15. 18.15. Factors
    16. 18.16. Firewall
    17. 18.17. The Prometheans
    18. 18.18. Project Ozma
    19. 18.19. Other Intel Services
    20. 18.20. The Pandora Gates
    21. 18.21. The TITANs' Legacy
    22. 18.22. TITAN Machines & Minions
  19. 19. Appendices
    ❱
    1. 19.1. Glossary
    2. 19.2. References
    3. 19.3. Index
    4. 19.4. Complete List of Mesh Actions
    5. 19.5. Complete List of Morphs
    6. 19.6. Rules Primer
    7. 19.7. Character Sheet
  20. 20. Buy the book!
  21. 21. License & Credits
  22. Supplements
  23. 22. Multiplicity & Synthesis
    ❱
    1. 22.1. Forking: One Among Many
    2. 22.2. Forking Customs
    3. 22.3. Multiplicity
    4. 22.4. Group Minds: Many as One
    5. 22.5. Synthesis
    6. 22.6. Game Information
  24. 23. Character Options
    ❱
    1. 23.1. Life Path
      ❱
      1. 23.1.1. Life Path Character Creation
      2. 23.1.2. Step 1: Flex
      3. 23.1.3. Step 2: Aptitude Template
      4. 23.1.4. Step 3: Native Tongue
      5. 23.1.5. Step 4: Background Path
      6. 23.1.6. Step 5: Youth Event
      7. 23.1.7. Step 6: Starting Age
      8. 23.1.8. Step 7: Pre-Fall Life Event
      9. 23.1.9. Step 8: The Fall
      10. 23.1.10. Step 9: Career Path
      11. 23.1.11. Step 10: Interests
      12. 23.1.12. Step 11: Faction
      13. 23.1.13. Step 12: Post-Fall Event
      14. 23.1.14. Step 13: Campaign Event
      15. 23.1.15. Step 14: Story Event (Optional)
      16. 23.1.16. Step 15: Final Stats and Details
      17. 23.1.17. Gear Packs: Campaign
      18. 23.1.18. Gear Packs: Profession
      19. 23.1.19. Character Creation Example
      20. 23.1.20. Morph Tables
      21. 23.1.21. Sleight Tables
      22. 23.1.22. Trait Tables
      23. 23.1.23. Faction/Rep Tables
      24. 23.1.24. Skill Tables
    2. 23.2. Morph Overview
      ❱
      1. 23.2.1. Morph Types
      2. 23.2.2. Morph List (by Morph Points)
      3. 23.2.3. Morph List (Alphabetical)
    3. 23.3. Morph Recognition Guide
      ❱
      1. 23.3.1. Biomorphs
      2. 23.3.2. Uplift Biomorphs
      3. 23.3.3. Pod Biomorphs
      4. 23.3.4. Exomorph Biomorphs
      5. 23.3.5. Synthmorphs
      6. 23.3.6. Infomorphs
      7. 23.3.7. Core Morphs
    4. 23.4. Game Information
      ❱
      1. 23.4.1. New Combat Ware
      2. 23.4.2. New Social Ware
      3. 23.4.3. New Mental Ware
      4. 23.4.4. New Physical Ware
      5. 23.4.5. New Gear
      6. 23.4.6. Negative Morph Traits
      7. 23.4.7. New Ego Traits
      8. 23.4.8. Identifying Morphs
      9. 23.4.9. Knock-Offs
      10. 23.4.10. Optional Rule: Morph Variety
      11. 23.4.11. Limited-Edition Morphs
      12. 23.4.12. Designing New Morphs
      13. 23.4.13. Enhanced & Elite Morphs
      14. 23.4.14. Sizes
  25. 24. Flexbot Confidential
    ❱
    1. 24.1. Flexbot Design
    2. 24.2. Flexbot Egos
    3. 24.3. Flexbot Combat
    4. 24.4. Shape Adjusting
    5. 24.5. Flexbot Tricks
    6. 24.6. Upgrades
    7. 24.7. Flexbot Modules
    8. 24.8. Flexbot FAQ
    9. 24.9. Assembly Examples

Eclipse Phase 2e

How It Came to Be

  • Slouching Towards Singularity
    • Before the Fall
      • Climate Crises
      • Disruptive Technologies
      • A New Space Race
      • Paradigm Shifts
    • The Fall
      • The TITANs
      • Slow Burn
      • Hot War
      • Extended Fight
      • Exodus
    • After the Fall
      • Reconsolidation
      • The Infugee Crisis
      • The Autonomist Threat
      • The Lost Generation
      • Pandora Gates
      • The Factors
      • Morningstar
      • The Path Ahead
  • Timeline
    • BF 80–60
    • BF 60–40
    • BF 40–20
    • BF 20–0
    • The Fall (2 Years)
    • AF 0–10
    • 10 AF