Step 7: Pre-Fall Life Event
Next we see what major event impacted your life before the Fall.
Roll once on the Pre-Fall Event table, apply the results, and then proceed to Step 8.
THE STORY:
For younger characters, this step represents only a handful of years immediately before the Fall. For older characters, this stage covers decades of time before the Fall.
Pre-Fall Event ❮d100❯
d100 Result 00–19 Gain +1 ego Flex and roll on the Story Event table. 20 You travel extensively. Learn an additional language (your choice or roll randomly). 21–23 You experiment with a new body. Roll on the Random Morph tables, but ignore pods. 24–25 An unfortunate accident ends your life. Roll on the Random Morph tables, but ignore pods and uplifts. 26–27 You simply are not very comfortable with this whole resleeving thing. Gain the Morphing Disorder (Level 2) trait (EP2). 28–29 You are a slacker. −10 to one skill of your choice. 30–31 You commit or experience something so terrible, you purge it from your mind. Gain the Edited Memories trait (EP2). 32 You take up a sport. +10 to Athletics skill. 33–34 You drop out of school to work. −10 to two skills of your choice but gain the Resources (Level 1) trait. 35–36 You mess up and your career hopes are dashed. −10 to either c-rep or r-rep and gain the motivation −Hypercorps. 37 You pick up a new hobby. +20 to one Know skill with an Arts or Interests field (EP2) of your choice. 38–39 You take some risks and things do not go your way. Lose 1 level of Resources trait (if you lack Resources, −10 to one rep score of your choice). 40 You travel extensively in Earth’s remaining wilderness. +10 Survival skill. 41–42 Your work requires you to change your morph. Roll on the Random Morph tables, but re-roll pods and uplifts. 43 You educate yourself to get ahead. +10 to one Know skill with an Academics or Professional Training field (EP2) of your choice. 44–48 You become entwined in extralegal affairs. Roll once on the Crime Event table, then proceed to Step 8. 49 You are accused of being a snitch. −10 to either @-rep or g-rep. 50 Something goes seriously glitchy with your muse and you are nearly hurt. Gain the Mental Disorder (Phobia: Muse) trait (also on Disorders, EP2). 51 You are a pioneer in the practice of egocasting. Gain the Ego Plasticity (Level 1: Merging) trait and roll on the Random Morph tables. 52–53 You piss off someone with a lot of clout. −10 to one rep score of your choice. 54–55 You experiment with mental self-modification. Gain the Enhanced Behavior (Level 2) trait (EP2). 56–57 You exhibit a serious lack of willpower in coping with your adult life. Gain the Addiction (Level 2) trait (EP2). 58 You teach yourself how to code to get additional work. +10 Program skill. 59 You contribue to some important research. +10 r-rep. 60–61 The poor state of affairs on Earth before the Fall heavily impacts your mental health. Gain the Mental Disorder (Depression) trait (also on Disorders, EP2). 62 You spend time in Earth’s orbital colonies. +10 Free Fall skill. 63 You spend time in the rougher, crisis-impacted areas on Earth before the Fall. Gain +10 Fray skill. 64 A period of poverty leaves you with the skills to get by. Gain the Scrounging Talent trait. 65 You are implicated in a news-making scandal. −10 c-rep. 66 You are badly injured in an accident. You become more cautious. +10 Perceive skill. 67 You contribute to an activist/resistance cause. +10 @-rep but −10 c-rep. 68 You join a ship’s crew and the pilot shows you a few things. +10 Pilot: Space. 69 Everything around you keeps breaking, so you learn how to fix it. +10 to a Hardware skill of your choice. 70–71 The stress of rapid technological change overwhelms you. Gain the Mental Disorder (ADHD) trait (also on Disorders, EP2). 72 You study or train hard. Gain a free specialization (EP2) of your choosing in one skill you possess. 73 You take up a martial art. Gain +10 Melee skill. 74–75 You choose your own path over what others tell you. Replace any one active skill with another active skill of your choosing at the same rating. 76 You take care of someone in a way that is noticed by others. +10 c-rep. 77–78 You learn the hard way that ignoring money management lessons was a bad idea. Reduce your Resources trait by one level. If you do not have that trait, gain the Debt trait instead. 79 You take the fall for a crime you may or may not have been complicit in. +10 g-rep. 80 An accident on a space elevator leaves you fearful of weightlessness. Gain the Mental Disorder (Phobia: Microgravity) trait (also on Disorders, EP2). 81–82 You start up an unusual hobby. Gain +20 to one Exotic Skill (EP2) in a field of your choice. 83 You lose a bet and sleeve a pod or uplift morph before it was cool. Roll on the Random Morph tables, re-rolling any result that is not an uplift or pod. 84 You make some risky but ambitious decisions that pay off well. Gain the Resources (Level 1) trait (EP2). 85 After you encounter someone experiencing a medical emergency, you take first aid training to be more prepared. +10 Medicine: Paramedic. 86 After several opportunities are pulled away from you, you become better at getting your way. +10 Persuade skill. 87 You lose a limb in a traumatic incident, but grow it back. Lose 1 ego flex. 88 You lie to get a job or something you need. +10 Deceive skill. 89 You help others study and learn. +10 Research skill. 90 You assist an activist in resisting serious charges. +10 @-rep. 91 You are taken advantage of, but you won’t let it happen again. +10 Kinesics skill. 92 You briefly become mesh famous. +10 f-rep. 93 You are included in a reality XP show that gets bad ratings. −10 f-rep. 94 You get really into biohacking and body mods. +10 Medicine: Biotech. 95 Victimized by crime, you learn to defend yourself. +10 Guns skill. 96 You experience Earth’s waterways, either on vacation or due to climate issues. +10 Pilot: Nautical skill. 97 You save an animal from danger. Gain the Animal Empathy trait (EP2). 98 You are stalked by online trolls, but you get better at defending yourself. +10 Infosec skill. 99 You are not a slacker. You take on part-time jobs or additional training. +10 to one skill of your choice.