Improvised Weapons

Sometimes you’re caught off-guard and must use whatever is at hand — or maybe you just think you look cool whaling on someone with a meter of chain. The Improvised Weapons table offers statistics for a few likely ad-hoc items. GMs can use these as guidelines for handling items that aren’t listed. These weapons are wielded with Melee skill, though the GM may rule in some cases that an Exotic Skill is necessary.

IMPROVISED WEAPONSDamage Value [Average]ComplexityNotes
Baseball1d6 + 1 [5]MinConcealable
Biomorph (Medium)1d6 [4]Knockdown, Two-Handed
Bottle1d6 − 1 [3]Min
Bottle (Broken)1d6 + 2 [6]Min
Chain1d10 [6]MinReach
Chair1d10 + 2 [8]MinTwo-Handed
Helmet1d6 + 2 [6]Min
Plasma Torch2d10 + 8 [19]MinArmor-Piercing
Robot (Very Small)1d6 + 1 [5]Concealable
Rock1d6 + 2 [6]MinConcealable
Shiv1d10 − 1 [5]MinConcealable
Synthmorph (Small)1d6 [4]
Synthmorph (Medium)2d6 [7]Knockdown, Two-Handed
Utilitool1d10 [6]
Wrench1d10 [6]Min