Enhanced & Elite Morphs

The morphs described in EP2 are generally designed as bare-bones models — they only incorporate the ware that is essential to that morph’s function. This serves to both keep the morph costs low and to leave the morphs as blank slates that individual users can further customize with Gear Points or Morph Points.

However, there are many packages of mods that are likely in high demand, whether for specific environments or for specific functions. For example, biomorphs on Mars are often expected to have the same mods that allow rusters to more easily navigate the Martian outdoors. Various combat mods are in demand for morphs sleeved for security purposes. Morphs used in academic circles are often requested with intelligence and study enhancements. Gatecrashers demand morphs equipped for surviving exoplanet environments. And the socialite party circuit creates a high-demand for morphs with drugware and other endowments.

To simulate this, GMs can allow the following mod packages, which each bundle together several high-demand mods at a reduced cost. Body banks and morph boutiques offer these as “enhanced” and “elite” packages to discerning customers.

Availability: The availability of enhanced and elite models is left to the GM. Location is likely to be a large factor — the Mars Essentials pack is widely available on Mars, but almost unheard of on Venus. At the GM’s discretion, some packages may reduce a morph’s Availability by −10 to −30 or may only be an option if you score a superior success on the Availability roll. If purchasing multiple morphs, any morphs after the first with a base cost of 0 MP cost 1 MP before you apply a package’s MP modifier.

Redundant Ware: Some of these packs may provide ware that is already included in the morph or in one of the PC’s gear packs. In this case, simply allow the player to swap out the repeated ware for something of an equivalent GP cost.

Multiple Packages: A morph may have more than one package, but this will likely reduce Availability (GM discretion).

Enhanced Ware Packages

Academic Essentials

(+1 MP)
+1 Insight, Multi-Tasking

Aquatic Essentials

(Biomorphs, +1 MP)
Cold Tolerance, Gills, Sonar, Swim Bladder

Athletic Essentials

(Biomorphs, +1 MP)
Anti-Glare, Grip Pads, Novacardium

BodyMod Essentials

(Biomorphs, +1 MP)
Bodysculpting, Nanotats, Prehensile Tail, Scent Alteration

Corporate Essentials

(Biomorphs, +1 MP)
Circadian Regulation, Clean Metabolism, Data Module

Deep Aquatic Essentials

(Biomorphs, +2 MP)
Cryogenic Protection, Gills, Pressure Adaptation, Respirocytes, Sonar, Swim Bladder

Drone Ops Essentials

(+1 MP)
Drone Rig, Electrical Sense, Skinlink

Essential Worker

(+1 MP)
Puppet Sock, Skillware

Flex Essentials

(Synthmorphs, +2 MP)
Chameleon Skin, Modular System, Shape Adjusting, Skinlink

Freelancer Essentials

(+1 MP)
Memory Lock, Multi-Tasking, Skinlink

Health Essentials

(Biomorphs, +1 MP)
Clean Metabolism, Medichines

Hedonist Essentials

(Biomorphs, +1 MP)
Drug Gland (Min Complexity drug), Sex Switch

Incognito Essentials

(Biomorphs, +1 MP)
Chameleon Skin, Skinflex

Incognito Synth Essentials

(Synthmorphs, +1 MP)
Ghostrider Module, Hidden Compartment, Synthetic Mask

Influencer Essentials

(Biomorphs, +1 MP)
Enhanced Pheromones, Neuromodulation

Lunar Essentials

(Biomorphs, +1 MP)
Clean Metabolism, Cold Tolerance, Wings

Martian Essentials

(Biomorphs, +1 MP)
Cold Tolerance, Enhanced Respiration, Oxygen Reserve, Radiation Sense

Media Essentials

(Biomorphs, +1 MP)
Endocrine Control, Striking Looks (Level 1) trait

Micrograv Essentials

(+1 MP)
Gas-Jet System, Prehensile Feet, Limberness trait (Level 1)

Nano Essentials

(Synthmorphs, +1 MP)
Fractal Digits, Nanodetector, Nanoscopic Vision

Security Essentials

(+1 MP)
Dermal Armor, Eelware, Pain Regulator

Sensory Essentials

(+1 MP)
Enhanced Hearing, Enhanced Vision, T-Ray Emitter

Sensory Synth Essentials

(Synthmorphs, +1 MP)
Chem Sniffer, Electrical Sense, Radar

Synth Essentials

(Synthmorphs, +1 MP)
Magnetic System, Medichines

Transhuman Essentials

(Biomorphs, +1 MP)
Cyberbrain (includes Access Jacks, Mnemonics, and Puppet Sock), Skinlink

Vac Essentials

(Biomorphs, +1 MP)
Cold Tolerance, Magnetic System, Oxygen Reserve, Vacuum Sealing

Venusian Essentials

(+1 MP)
Gliding Membranes, Respirocytes, Vacuum Sealing

VIP

(+1 MP)
Data Module, Remote Backup Link

Elite Ware Packages

Elite packages are offered as add-ons to their corresponding enhancement packages, but they can also be acquired separately.

Academic Elite

(+1 MP)
Mind Amp, Mnemonics

Aquatic Elite

(Biomorphs, +1 MP)
Enhanced Hearing, Toxin Filters

Athletic Elite

(Biomorphs, +2 MP)
Adrenal Surge, Energy Efficiency, Pain Regulator

Essential Worker Elite

(+1 MP)
Fractal Digits, Magnetic System, Utilimod

Infiltrator Elite

(+1 MP)
Dead Switch, Nanotat ID Flux

Security Elite

(+1 MP)
Neurachem, Lethal trait

Sensory Elite

(+1 MP)
Enhanced Smell, Oracles, Sonar