Core Morphs
Overmind
Overminds are the top tier of core morphs. They are found in highsecurity habitats, military ships, prisons, and similar infrastructures.
Overmind
- Cost: Rare (20 MP) • Avail: NA
- WT: 16 • DUR: 80 • DR: 160
- Insight 8, Moxie 2, Vigor 0, Flex 4
- Ware: Access Jacks, App-Lock, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Drone Rig, Energy Efficiency, Enhanced Security, Fault Tolerance, Ghostrider Modules (5+), Mesh Inserts, Mnemonics, Multi-Ego Controls, Multi-Focus (7), Multi-Tasking, Oracles, Puppet Sock, Skillware, Stress Control
- Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Enhanced Behavior (Protective, Level 2), Exotic Morphology (Level 3)
- Notes: Overminds follow the core systems rules. Bonus from Multi-Tasking already incorporated.
OVERMIND |
---|
Njál: My friend refers to these as “infomorph god mode.” |
Voight-Kampff: There’s a reason why overminds are often monitored by security for signs of intelligence augmentation or exponential growth. |
Sexton
Sexton core systems manage larger habitats and ships. They rely on multiple egos — often forks of the same individual — to manage all sub-systems in coordination with each other.
Sexton
- Cost: Rare (15 MP) • Avail: NA
- WT: 14 • DUR: 70 • DR: 140
- Insight 6, Moxie 2, Vigor 0, Flex 2
- Ware: Access Jacks, App-Lock, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Drone Rig, Enhanced Security, Ghostrider Modules (5+), Mesh Inserts, Mnemonics, Multi-Ego Controls, Multi-Focus (4), Multi-Tasking, Oracles, Puppet Sock, Skillware, Stress Control
- Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Enhanced Behavior (Protective, Level 2), Exotic Morphology (Level 3)
- Notes: Sextons follow the core systems rules. Multi-Tasking bonus already incorporated.
SEXTON |
---|
Yemaja: The interesting bit about core morphs is how much they come to know about the people they oversee. I know the surveillance is creepy to some, but the familiarity it breeds is fascinating. |
Warden
Wardens are basic core cyberbrain systems, commonly used in smaller habitats and ships. They are designed so that a single ego can handle all subsystems.
Warden
- Cost: Rare (7 MP) • Avail: NA
- WT: 12 • DUR: 60 • DR: 120
- Insight 5, Moxie 0, Vigor 0, Flex 1
- Ware: Access Jacks, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Mesh Inserts, Mnemonics, Multi-Focus (2), Multi-Tasking, Puppet Sock
- Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Exotic Morphology (Level 3)
- Notes: Wardens follow the core systems rules. Bonus from multi-tasking already incorporated.
WARDEN |
---|
Ammonite: The utility of wardens for maintaining operational security over your base of operations is criminally overlooked. If you’re going to operate out of the same module for more than a week, set up a warden and drop a fork in it. When the opposition comes sniffing around, you’ll thank me. |