Core Morphs

Overmind

Overmind

Overminds are the top tier of core morphs. They are found in highsecurity habitats, military ships, prisons, and similar infrastructures.

Overmind

  • Cost: Rare (20 MP) • Avail: NA

  • WT: 16 • DUR: 80 • DR: 160
  • Insight 8, Moxie 2, Vigor 0, Flex 4

  • Ware: Access Jacks, App-Lock, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Drone Rig, Energy Efficiency, Enhanced Security, Fault Tolerance, Ghostrider Modules (5+), Mesh Inserts, Mnemonics, Multi-Ego Controls, Multi-Focus (7), Multi-Tasking, Oracles, Puppet Sock, Skillware, Stress Control
  • Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Enhanced Behavior (Protective, Level 2), Exotic Morphology (Level 3)
  • Notes: Overminds follow the core systems rules. Bonus from Multi-Tasking already incorporated.
OVERMIND
Njál: My friend refers to these as “infomorph god mode.”
Voight-Kampff: There’s a reason why overminds are often monitored by security for signs of intelligence augmentation or exponential growth.

Sexton

Sexton

Sexton core systems manage larger habitats and ships. They rely on multiple egos — often forks of the same individual — to manage all sub-systems in coordination with each other.

Sexton

  • Cost: Rare (15 MP) • Avail: NA

  • WT: 14 • DUR: 70 • DR: 140
  • Insight 6, Moxie 2, Vigor 0, Flex 2

  • Ware: Access Jacks, App-Lock, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Drone Rig, Enhanced Security, Ghostrider Modules (5+), Mesh Inserts, Mnemonics, Multi-Ego Controls, Multi-Focus (4), Multi-Tasking, Oracles, Puppet Sock, Skillware, Stress Control
  • Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Enhanced Behavior (Protective, Level 2), Exotic Morphology (Level 3)
  • Notes: Sextons follow the core systems rules. Multi-Tasking bonus already incorporated.
SEXTON
Yemaja: The interesting bit about core morphs is how much they come to know about the people they oversee. I know the surveillance is creepy to some, but the familiarity it breeds is fascinating.

Warden

Warden

Wardens are basic core cyberbrain systems, commonly used in smaller habitats and ships. They are designed so that a single ego can handle all subsystems.

Warden

  • Cost: Rare (7 MP) • Avail: NA

  • WT: 12 • DUR: 60 • DR: 120
  • Insight 5, Moxie 0, Vigor 0, Flex 1

  • Ware: Access Jacks, Asymmetric Sleep, Auto Backup, Circadian Regulation, Copylock, Core System, Cortical Stack, Mesh Inserts, Mnemonics, Multi-Focus (2), Multi-Tasking, Puppet Sock
  • Morph Traits: Digital Speed, Enhanced Behavior (Helpful, Level 2), Exotic Morphology (Level 3)
  • Notes: Wardens follow the core systems rules. Bonus from multi-tasking already incorporated.
WARDEN
Ammonite: The utility of wardens for maintaining operational security over your base of operations is criminally overlooked. If you’re going to operate out of the same module for more than a week, set up a warden and drop a fork in it. When the opposition comes sniffing around, you’ll thank me.