THE STORY:
This step reflects your character’s origins — where you were born and how you spent your formative years, from childhood into early adulthood. This stage includes family and school as well as early vocational training, academic studies, and early life lessons.
In most cases, your starting morph indicates the one with which you were born. Characters with more advanced morphs were either genecrafted, modified as an embryo, or underwent gene therapy as a child to incorporate traits common to current morph models.
d10 | Background | Description |
1 | Colonist | You are an original settler of Earth orbit, Luna, Mars, or a smaller outpost. |
2 | Enclaver | On Earth, you live a life of precarious but protected stability in a defended enclave. |
3 | Freelancer | You are a cog in the wheels of hypercapitalism, taking whatever gigs you can. |
4 | Hyperelite | You live in the top percent, with abundant wealth and resources. |
5 | Indenture | With nothing to lose, you sell yourself into a work contract to off-world hypercorps. |
6 | Infolife | You are an AGI, a digital consciousness born of software code. |
7 | Isolate | You eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space. |
8 | Lost | You undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters. |
9 | Underclass | You’re a veteran of Earth’s slums, favelas, and flooded cities. |
0 | Uplift | You are an uplifted animal raised to human levels of intelligence. |
You are an original settler of Earth orbit, Luna, Mars, or a smaller outpost.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: You remember the Moon before it was crowded.
- Motivation:
- +Family
- +Hard Work
- +Lunar Interests
- Morph [d10]:
- 1–5 Flat
- 6–9 Splicer
- 0 Synth
| |
c-rep | 20 |
Indian Language | |
Athletics | 20 |
Free Fall | 20 |
Hardware: Industrial | 30 |
Interface | 40 |
Kinesics | 20 |
Pilot: Ground | 30 |
Survival | 25 |
Know: Habitat Ops | 40 |
Know: Lunars | 40 |
Know: Physics | 30 |
- Bio: You help establish the red planet’s colony cities.
- Motivation:
- +Personal Career
- +Prosperity
- +Terraforming Mars
- Morph [d10]:
- 1–5 Ruster
- 6–9 Splicer
- 0 Alpiner
| |
c-rep | 20 |
Mandarin language | |
Athletics | 40 |
Hardware: Electronics | 40 |
Interface | 40 |
Persuade | 20 |
Pilot: Ground | 25 |
Survival | 20 |
Know: Administration | 40 |
Know: Botany | 40 |
Know: Hypercorps | 30 |
- Bio: You overlook the Earth.
- Motivation:
- +Biochauvinism
- +Immortality
- +Wealth
- Morph [d10]:
- 1–5 Flat
- 6–9 Splicer
- 0 Bouncer
| |
c-rep | 20 |
English language | |
Free Fall | 40 |
Hardware: Industrial | 40 |
Interface | 30 |
Perceive | 25 |
Pilot: Space | 30 |
Survival | 20 |
Know: Administration | 30 |
Know: Habitat Ops | 50 |
Know: Orbitals | 30 |
- Bio: You settle Titan, the Main Belt, or an outer-system moon.
- Motivation:
- +Autonomist Interests
- +Exploration
- +Science!
- Morph [d10]:
- 1–5 Splicer
- 6–9 Bouncer
- 0 Hazer
| |
@-rep | 10 |
r-rep | 10 |
Free Fall | 40 |
Hardware: Robotics | 40 |
Interface | 30 |
Pilot: Space | 50 |
Survival | 30 |
Know: Autonomists | 20 |
Know: Chemistry | 60 |
Know: Habitat Ops | 30 |
- Bio: You homestead the Martian outback.
- Motivation:
- +Martian Liberation
- +Self-Reliance
- +Survival
- Morph [d10]:
- 1–6 Ruster
- 7–9 Splicer
- 0 Alpiner
| |
@-rep | 20 |
Mandarin language | |
Athletics | 40 |
Hardware: Robotics | 55 |
Interface | 30 |
Pilot: Air | 30 |
Survival | 30 |
Know: Barsoomians | 30 |
Know: Hypercorps | 20 |
Know: Terraforming | 60 |
- Bio: You grow up on or work the ships that bring life to the colonies.
- Motivation:
- +Self-Reliance
- +Survival
- +Thrill-Seeking
- Morph [d10]:
- 1–5 Splicer
- 6–9 Hibernoid
- 0 Bouncer
| |
c-rep | 20 |
g-rep | 10 |
1 language of your choice | |
Free Fall | 40 |
Hardware: Aerospace | 40 |
Interface | 30 |
Pilot: Space | 30 |
Survival (Navigate) | 30 (40) |
Know: Flight Crew Ops | 60 |
Know: Spacers | 30 |
Know: Spaceships | 20 |
- Bio: You settle on Venus, Mercury, or a smaller inner-system hab.
- Motivation:
- +Research
- +Survival
- +Venusian Sovereignty
- Morph [d10]:
- 1–3 Flat
- 4–9 Splicer
- 0 Exalt
| |
c-rep | 20 |
Athletics | 30 |
Free Fall | 30 |
Hardware: Industrial | 40 |
Interface | 30 |
Pilot: Air | 30 |
Survival | 30 |
Know: Asteroid Mining | 60 |
Know: Terraforming | 20 |
Know: Venusians | 30 |
On Earth, you live a life of precarious but protected stability in a defended enclave.
Roll 1d100 for Background, d10 for Morph. Thennnn jump to Step 5: Youth Event.
- Bio: Against the odds, you work your way up from the poverty of the underclasses.
- Motivation:
- +Hard Work
- +Hypercorp Interests
- +Law and Order
| |
c-rep | 10 |
Resources (Level 1) trait | |
Athletics | 20 |
Interface | 40 |
Kinesics | 20 |
Persuade | 40 |
Pilot: Ground | 20 |
Program | 40 |
Know: Administration | 60 |
Know: Data Processing | 30 |
Know: Sports | 30 |
- Bio: You bounce between hypercorp positions.
- Motivation:
- +Independence
- +Personal Improvement
- +Stability
| |
c-rep | 20 |
Resources (Level 2) trait | |
Athletics | 30 |
Interface | 40 |
Kinesics | 30 |
Persuade | 20 |
Pilot: Ground | 20 |
Program | 30 |
Know: Hypercorps | 30 |
Know: System Administration | 40 |
Know: VR Games | 40 |
- Bio: You enjoy a steady corporate gig.
- Motivation:
- +Hypercorp Interests
- +Personal Career
- +Wealth
| |
c-rep | 20 |
Resources (Level 2) trait | |
Athletics | 20 |
Interface | 40 |
Kinesics | 40 |
Persuade | 30 |
Pilot: Ground | 20 |
Program | 20 |
Know: Administration | 30 |
Know: Data Science | 60 |
Know: Hypercorps | 20 |
- Bio: You benefit from generational wealth.
- Motivation:
- +Fame/Recognition
- +Make Art
- +Personal Career
| |
c-rep | 10 |
f-rep | 10 |
Resources (Level 2) trait | |
Athletics | 30 |
Interface | 40 |
Kinesics | 30 |
Perceive | 20 |
Pilot: Ground | 20 |
Program | 30 |
Know: History | 30 |
Know: Pop Culture | 40 |
Know: Procedural Sculpture | 40 |
- Bio: You claw your way into the enclaves via criminal endeavors.
- Motivation:
- +Expand Influence
- +Self-Reliance
- +Wealth
| |
c-rep | 10 |
g-rep | 20 |
Resources (Level 1) trait | |
Athletics | 20 |
Deceive | 20 |
Interface | 30 |
Kinesics | 30 |
Perceive | 30 |
Persuade | 20 |
Pilot: Ground | 20 |
Know: Black Markets | 40 |
Know: Drugs | 30 |
Know: Underground XP | 40 |
You are a cog in the wheels of hypercapitalism, taking whatever gigs you can.
Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.
- Bio: You move a lot, chasing work and avoiding climate problems and unrest.
- Motivation:
- +Acceptance
- +Self-Reliance
- +Stability
| |
c-rep | 15 |
1 language of your choice | |
Infiltrate | 20 |
Interface | 40 |
Kinesics | 30 |
Persuade | 20 |
Pilot: Ground | 20 |
Program | 30 |
Research | 40 |
Know: Freelancing | 50 |
Know: Hypercorps | 50 |
- Bio: You get by, but work and simple existence are tenuous.
- Motivation:
- +Find a Purpose
- +Self-Reliance
- +Survival
| |
c-rep | 10 |
Interface | 40 |
Kinesics | 30 |
Melee | 10 |
Perceive | 10 |
Persuade | 40 |
Pilot: Ground | 10 |
Program | 30 |
Research | 30 |
Survival | 20 |
Know: Data Processing | 60 |
Know: Social Services | 30 |
- Bio: You survive by DIY means.
- Motivation:
- +Education
- −Hypercorps
- +Self-Reliance
| |
@-rep | 10 |
c-rep | 10 |
Hardware: Electronics | 20 |
Interface | 40 |
Kinesics | 20 |
Persuade | 40 |
Pilot: Ground | 20 |
Program | 30 |
Research | 40 |
Know: Scavenging | 60 |
Know: Strategy Games | 30 |
- Bio: You live in relative stability.
- Motivation:
- +Creative Expression
- +Education
- +Personal Career
| |
c-rep | 20 |
Resources (Level 1) trait | |
Interface | 40 |
Kinesics | 20 |
Persuade | 40 |
Pilot: Ground | 10 |
Program | 30 |
Research | 40 |
Know: Craft Beers | 20 |
Know: Freelancing | 60 |
Know: Hypercorps | 30 |
- Bio: You live and work in an area rife with corruption and lawlessness.
- Motivation:
- +Stability
- +Survival
- +Vice
| |
c-rep | 10 |
g-rep | 10 |
Guns | 20 |
Interface | 40 |
Kinesics | 20 |
Perceive | 10 |
Persuade | 40 |
Program | 30 |
Research | 30 |
Know: Criminals | 20 |
Know: Service Work | 60 |
Know: Underground XP | 30 |
You live in the top percent, with abundant wealth and resources.
Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.
- Bio: You have the right idea at the right time.
- Motivation:
- +Expand Influencer
- +Personal Career
- +Wealth
- Morph [d10]:
- 1–2 Exalt
- 3–7 Menton
- 8–0 Olympian
| |
c-rep | 20 |
Resources (Level 3) trait | |
Athletics | 30 |
Hardware: Robotics | 30 |
Kinesics | 50 |
Persuade | 30 |
Provoke | 30 |
Know: Engineering | 30 |
Know: Nanofacturing | 50 |
Know: Stock Market | 20 |
- Bio: Your family is among the business elites.
- Motivation:
- +Hypercorp Interests
- +Philanthropy
- +Wealth
- Morph [d10]:
- 1–2 Splicer
- 3–6 Exalt
- 7–8 Menton
- 9–0 Sylph
| |
c-rep | 20 |
Resources (Level 3) trait | |
Athletics | 30 |
Deceive | 20 |
Kinesics | 50 |
Persuade | 40 |
Provoke | 30 |
Know: Fine Art | 10 |
Know: Hypercorps | 60 |
Know: Hypercorp Politics | 30 |
- Bio: Your family is often in the spotlight.
- Motivation:
- +Fame/Recognition
- +Personal Career
- +Wealth
- Morph [d10]:
- 1–2 Exalt
- 3–6 Olympian
- 7–0 Sylph
| |
f-rep | 20 |
Resources (Level 3) trait | |
Athletics | 30 |
Deceive | 40 |
Kinesics | 40 |
Persuade | 30 |
Provoke | 30 |
Know: Celebrities | 10 |
Know: Media | 60 |
Know: Performance | 30 |
- Bio: Your family is rich, well-connected, and private.
- Motivation:
- +Create Legacy
- +Expand Influence
- +Privacy
- Morph [d10]:
- 1–2 Exalt
- 3–5 Menton
- 6–7 Olympian
- 8–0 Sylph
| |
c-rep | 20 |
Resources (Level 4) trait | |
Athletics | 30 |
Deceive | 30 |
Kinesics | 50 |
Persuade | 30 |
Provoke | 30 |
Know: Fine Art | 30 |
Know: Law | 30 |
Know: Oligarchs | 30 |
- Bio: Your family makes its fortunes off-worlds.
- Motivation:
- +Hypercorp Interests
- +Space Colonization
- +Wealth
- Morph [d10]:
- 1–2 Exalt
- 3–6 Menton
- 7–8 Neotenic
- 9–0 Bouncer
| |
c-rep | 10 |
f-rep | 10 |
Resources (Level 3) trait | |
Athletics | 30 |
Deceive | 30 |
Kinesics | 50 |
Persuade | 30 |
Provoke | 30 |
Know: Asteroid Mining | 60 |
Know: Economics | 30 |
Know: Hypercorps | 10 |
With nothing to lose, you sell yourself into a work contract to off-world hypercorps.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: You manipulate machines from afar.
- Motivation:
- +Escape
- +Find a Purpose
- +Hedonism
- Morph [d10]:
- 1–7 Digimorph
- 8–0 Operator
| |
c-rep | 10 |
Fray | 20 |
Free Fall | 20 |
Hardware: Robotics | 50 |
Interface | 40 |
Perceive | 20 |
Pilot: Space | 20 |
Program | 30 |
Know: Asteroid Mining | 30 |
Know: Bot Models | 60 |
Know: Gambling | 20 |
- Bio: You teach or train others.
- Motivation:
- +Education
- +Help Others
- +Skill Mastery
| |
c-rep | 10 |
Fray | 20 |
Free Fall | 20 |
Hardware: Industrial | 40 |
Interface | 50 |
Perceive | 20 |
Program | 40 |
Provoke | 10 |
Know: AR Games | 20 |
Know: Instruction | 60 |
Know: Social Services | 30 |
- Bio: You work your way to freedom off-world.
- Motivation:
- −Indenture
- +Personal Improvement
- +Stability
| |
c-rep | 10 |
Fray | 20 |
Free Fall | 30 |
Hardware: Electronics | 50 |
Infosec | 20 |
Interface | 40 |
Perceive | 20 |
Program | 20 |
Know: Data Processing | 30 |
Know: Habitat Ops | 50 |
Know: Hypercorps | 30 |
- Motivation:
- +Forget Past
- +Hedonism
- −Hypercorps
- Morph [d10]:
- 1–7 Case
- 8 Synth
- 9 Worker Pod
- 0 Vac Pod
| |
c-rep | 10 |
Athletics | 20 |
Free Fall | 20 |
Hardware: Industrial | 30 |
Hardware: Robotics | 50 |
Interface | 30 |
Melee | 20 |
Perceive | 20 |
Survival | 10 |
Know: Hypercorps | 20 |
Know: Terraforming | 60 |
Know: XP Dealers | 30 |
- Bio: You serve the hyperelites or corporate leadership.
- Motivation:
- +Personal Improvement
- +Serve Others
- +Skill Mastery
- Morph [d10]:
- 1–5 Flat
- 6–8 Splicer
- 9–0 Worker Pod
| |
c-rep | 20 |
Deceive | 20 |
Fray | 20 |
Free Fall | 40 |
Hardware: Robotics | 50 |
Interface | 40 |
Perceive | 20 |
Persuade | 20 |
Know: Etiquette | 60 |
Know: Hyperelite Gossip | 30 |
- Bio: You build habitats or ships.
- Motivation:
- +Independence
- +Hard Work
- +Space Colonization
- Morph [d10]:
- 1–5 Case
- 6 Synth
- 7 Worker Pod
- 8–0 Vac Pod
| |
c-rep | 10 |
Melee | 20 |
Free Fall | 40 |
Hardware: Electronics | 20 |
Hardware: Aerospace | 50 |
Interface | 40 |
Perceive | 20 |
Survival | 10 |
Know: Black Markets | 20 |
Know: Habitat Ops | 60 |
Know: Spacecraft | 30 |
- Bio: You wrangle data in corporate systems.
- Motivation:
- +Find a Purpose
- +Personal Improvement
- +Serve Others
| |
c-rep | 10 |
Free Fall | 30 |
Hardware: Electronics | 40 |
Infosec | 20 |
Interface | 50 |
Perceive | 20 |
Program | 40 |
Know: Data Processing | 60 |
Know: Social Engineering | 30 |
Know: VR Games | 20 |
You are an AGI, a digital consciousness born of software code.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: Your codebase is not based on standard human mind patterns.
- Motivation:
- +Find a Purpose
- +Independence
- +Neurodiversity
| |
Ego Flex | 1 |
Anomalous Mind trait | |
Deceive | 40 |
Infosec | 50 |
Interface | 40 |
Perceive | 30 |
Program | 50 |
Provoke | 20 |
Research | 20 |
Know: Data Science | 60 |
Know: Financial Systems | 30 |
- Bio: You are a smart machine that was on the cusp of achieving intelligence when the programmers reshaped you.
- Motivation:
- +Independence
- +Personal Improvement
- +Skill Mastery
- Morph [d10]:
- 1–5 Digimorph
- 6–0 Operator
| |
c-rep | 10 |
Emotive Blindness trait | |
Real World Naiveté trait | |
Superior Numeracy (Level 2) trait | |
Infosec | 60 |
Interface | 60 |
Program | 60 |
Research | 20 |
Know: Apps | 30 |
Know: Astrophysics | 50 |
Know: Data Processing | 30 |
- Bio: You are designed to understand and interact with humans.
- Motivation:
- +Acceptance
- +AGI Rights
- +Serve Others
- Morph [d10]:
- 1–5 Flat
- 6–9 Splicer
- 0 Synth
| |
c-rep | 10 |
2 languages of your choice | |
Infosec | 20 |
Interface | 50 |
Kinesics | 40 |
Persuade | 20 |
Program | 20 |
Research | 40 |
Know: History | 20 |
Know: Psychology | 60 |
Know: Sociology | 30 |
- Bio: Your mind is optimized for controlling apps and hardware.
- Motivation:
- +Independence
- +Personal Improvement
- +Skill Mastery
- Morph [d10]:
- 1–5 Digimorph
- 6–0 Operator
| |
c-rep | 10 |
Composure trait | |
Emotive Blindness trait | |
Hardware: Electronics | 30 |
Infosec | 40 |
Interface | 60 |
Program | 70 |
Research | 20 |
Know: Bot Models | 30 |
Know: Computer Science | 60 |
- Bio: Your codeline is merged with the neural patterns of a human fork.
- Motivation:
- +AGI Rights
- +Find a Purpose
- +Independence
- Morph [d10]:
- 1–5 Digimorph
- 6–8 Neo
- 9–0 Sage
| |
c-rep | 10 |
Infosec | 40 |
Interface | 50 |
Kinesics | 25 |
Perceive | 25 |
Program | 30 |
Research | 30 |
Know: Administration | 60 |
Know: Mercurial Activism | 20 |
Know: Psychometrics | 30 |
- Bio: You are optimized for investigation, data analysis, and scientific endeavors.
- Motivation:
- +Education
- +Exploration
- +Scientific Discovery
| |
c-rep | 10 |
Infosec | 30 |
Interface | 50 |
Perceive | 30 |
Program | 40 |
Research | 50 |
Know: Chemistry | 20 |
Know: Data Science | 60 |
Know: Mathematics | 30 |
You eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: You wander the outskirts of transhuman space.
- Motivation:
- +Independence
- +Self-Reliance
- +Survival
- Morph [d10]:
- 1–7 Flat
- 8–9 Splicer
- 0 Bouncer
| |
@-rep | 10 |
g-rep | 10 |
Free Fall | 40 |
Guns | 20 |
Hardware: Aerospace | 40 |
Medicine: Paramedic | 20 |
Perceive | 20 |
Pilot: Space | 30 |
Survival | 20 |
Know: Brinker Habs | 20 |
Know: Flight Crew Ops | 60 |
Know: Outer System Politics | 30 |
- Bio: Your cult or religious group establishes an off-world haven.
- Motivation:
- +Expand Influence
- +Religious Freedom
- +Spirituality
| |
c-rep | 10 |
Resources (Level 1) trait | |
Free Fall | 40 |
Guns | 20 |
Hardware: Industrial | 40 |
Medicine: Paramedic | 20 |
Pilot: Space | 30 |
Provoke | 20 |
Survival | 20 |
Know: Bioconservatism | 20 |
Know: Gas Mining | 40 |
Know: Religion | 50 |
- Bio: Your people are dissidents, persecuted minorities, refugees, or others who seek safety on the fringes.
- Motivation:
- +Independence
- +Religion
- +Stability
- Morph [d10]:
- 1–7 Flat
- 8–9 Splicer
- 0 Bouncer
| |
@-rep | 10 |
Free Fall | 40 |
Guns | 20 |
Hardware: Industrial | 40 |
Medicine: Paramedic | 20 |
Perceive | 20 |
Persuade | 10 |
Pilot: Space | 30 |
Survival | 20 |
Know: Brinker Habs | 20 |
Know: Habitat Ops | 60 |
Know: Politics | 30 |
- Bio: Your family fears trouble on Earth and bunkers down off-world.
- Motivation:
- −Socialism
- +Survival
- −X-Risks
| |
c-rep | 10 |
Free Fall | 40 |
Guns | 30 |
Hardware: Aerospace | 40 |
Medicine: Paramedic | 20 |
Pilot: Space | 30 |
Survival | 40 |
Know: Bioconservatism | 20 |
Know: Conspiracies | 40 |
Know: Habitat Ops | 50 |
You undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: Your mind is nothing like those around you.
- Motivation:
- −Asyncs
- +Exploration
- +Survival
| |
Dominant Strain trait | |
Hardening (the Unknown) trait | |
Psi (Level 2) trait | |
5 psi sleights (random or choose) | |
Deceive | 40 |
Infiltrate | 20 |
Kinesics | 30 |
Perceive | 20 |
Psi | 60 |
Know: Psychology | 60 |
Know: Xenolinguistics | 30 |
- Bio: You bear permanent mental scars that are often apparent to others.
- Motivation:
- +Hedonism
- +Survival
- +Thrill-Seeking
| |
INT | 5 |
Enhanced Behavior (Impulsive, Level 2) trait | |
Mental Disorder [Choose One] trait | |
Psi Camouflage (Level 1) trait | |
Psi (Level 2) trait | |
4 psi sleights (random or choose) | |
Deceive | 30 |
Infiltrate | 40 |
Kinesics | 40 |
Perceive | 20 |
Psi | 50 |
Know: Drug Dealers | 60 |
Know: Underground XP | 30 |
- Bio: You pass yourself as normal, but there are deep cracks in your foundation.
- Motivation:
- +Independence
- +Stability
- +Survival
| |
WIL | 5 |
Psi (Level 2) trait | |
3 psi sleights (random or choose) | |
Deceive | 40 |
Infiltrate | 20 |
Kinesics | 40 |
Perceive | 20 |
Psi | 50 |
Know: Privacy | 50 |
Know: Sociology | 40 |
- Bio: You are a sociopath, but you hide it well.
- Motivation:
- +Hedonism
- +Hunting
- +Risk-Taking
| |
SAV | 5 |
Enhanced Behavior (Impulsive, Level 2) trait | |
Hardening (Violence) trait | |
Psi (Level 2) trait | |
Restricted Behavior (Empathy, Level 3) trait | |
4 psi sleights (random or choose) | |
Deceive | 40 |
Infiltrate | 20 |
Kinesics | 30 |
Melee | 30 |
Perceive | 20 |
Psi | 50 |
Know: Biology | 60 |
Know: Serial Killers | 30 |
- Bio: Your oddness is palpable.
- Motivation:
- +Find a Purpose
- +Neurodiversity
- +Survival
| |
Hardening (Alienation, the Unknown) trait | |
Psi (Level 2) trait | |
Real World Naiveté trait | |
Zoosemiotics trait | |
4 psi sleights (random or choose) | |
Deceive | 20 |
Infiltrate | 30 |
Kinesics | 40 |
Perceive | 30 |
Provoke | 30 |
Psi | 40 |
Know: Astrobiology | 60 |
Know: Xenogenetics | 30 |
You’re a veteran of Earth’s slums, favelas, and flooded cities.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: You make a living by the only means available to you.
- Motivation:
- +Criminal Interests
- +Hedonism
- +Wealth
- Morph [d10]:
- 1–7 Flat
- 8–9 Splicer
- 0 Exalt
| |
g-rep | 20 |
Deceive | 30 |
Fray | 20 |
Guns | 20 |
Kinesics | 30 |
Melee | 30 |
Perceive | 20 |
Persuade | 20 |
Provoke | 20 |
Know: Black Markets | 50 |
Know: Drugs | 30 |
Know: Smuggling | 30 |
- Bio: You fight against oppressive systems.
- Motivation:
- +Autonomist Interests
- +Revolution
- +[Specific Cause]
| |
@-rep | 20 |
Deceive | 30 |
Fray | 20 |
Guns | 40 |
Infiltrate | 20 |
Kinesics | 40 |
Perceive | 20 |
Persuade | 20 |
Know: Anarchism | 60 |
Know: Black Markets | 20 |
Know: Police Ops | 30 |
- Bio: You are forced to flee war or climate catastrophe.
- Motivation:
- +Acceptance
- +Stability
- +Survival
| |
c-rep | 10 |
Deceive | 30 |
Fray | 40 |
Kinesics | 40 |
Melee | 20 |
Perceive | 30 |
Persuade | 30 |
Know: Black Markets | 30 |
Know: Scavenging | 40 |
Know: Smuggling | 40 |
- Bio: You navigate the challenges of your class with deftness.
- Motivation:
- +Independence
- +Self-Reliance
- +Skill Mastery
- Morph [d10]:
- 1–8 Flat
- 9 Splicer
- 0 Exalt
| |
@-rep | 10 |
g-rep | 10 |
Situational Awareness trait | |
1 language of your choice | |
Deceive | 40 |
Fray | 30 |
Kinesics | 40 |
Melee | 20 |
Perceive | 20 |
Persuade | 30 |
Know: Black Markets | 40 |
Know: Con Artistry | 30 |
Know: Criminals | 40 |
- Bio: You do what it takes to get by.
- Motivation:
- +Independence
- +Self-Reliance
- +Stability
| |
c-rep | 10 |
g-rep | 10 |
Deceive | 30 |
Fray | 20 |
Guns | 40 |
Kinesics | 40 |
Melee | 20 |
Perceive | 20 |
Persuade | 20 |
Know: Black Markets | 20 |
Know: Criminals | 60 |
Know: Security Ops | 30 |
You are an uplifted animal raised to human levels of intelligence.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
- Bio: You escape or are liberated from your patron hypercorp.
- Motivation:
- −Hypercorps
- +Mercurial Interests
- +Uplift rights
| |
@-rep | 10 |
Athletics | 40 |
Fray | 20 |
Deceive | 25 |
Infiltrate | 25 |
Kinesics | 30 |
Perceive | 40 |
Provoke | 20 |
Survival | 20 |
Know: Smuggling | 40 |
Know: Uplift Rights | 50 |
- Bio: You are not as humanized as other uplifts.
- Motivation:
- −Assimilation
- +Mercurial Interests
- +Survival
| |
c-rep | 10 |
Danger Instinct trait | |
Domineering Impulses trait | |
Emotive Blindness trait | |
Athletics | 40 |
Fray | 40 |
Kinesics | 10 |
Melee | 40 |
Perceive | 40 |
Provoke | 35 |
Survival | 30 |
Know: Smart Animals | 30 |
Know: Uplift Culture | 60 |
- Bio: You are a test subject or corporate slave.
- Motivation:
- −Hypercorps
- +Mercurial Interests
- +Survival
| |
c-rep | 10 |
Submissiveness (Level 1) trait | |
Athletics | 40 |
Deceive | 10 |
Fray | 20 |
Interface | 25 |
Kinesics | 30 |
Perceive | 40 |
Provoke | 20 |
Survival | 20 |
Know: Genetics | 20 |
Know: Service Work | 60 |
Know: Uplift Rights | 30 |
- Bio: You are proof of the success of transhumanity’s uplift project.
- Motivation:
- +Acceptance
- +Sapient Interests
- +Stability
| |
c-rep | 10 |
Athletics | 40 |
Fray | 20 |
Interface | 30 |
Kinesics | 30 |
Perceive | 40 |
Provoke | 20 |
Survival | 20 |
Know: Sociology | 40 |
Know: Uplift Culture | 40 |
Know: Uplift Rights | 30 |