Step 4: Background Path

This stage pinpoints your character’s youth, background, and early life.

Pick a background or roll on the Random Background Path table. Then go to the appropriate sub-table and either pick a result or roll again. This will determine: your first package of skill points, starting motivation, and starting morph (you may need to roll an additional d10).

After you have finished choosing/rolling, proceed to Step 5: Youth Event.

THE STORY:

This step reflects your character’s origins — where you were born and how you spent your formative years, from childhood into early adulthood. This stage includes family and school as well as early vocational training, academic studies, and early life lessons.

In most cases, your starting morph indicates the one with which you were born. Characters with more advanced morphs were either genecrafted, modified as an embryo, or underwent gene therapy as a child to incorporate traits common to current morph models.

Random Background Path ❮d10❯

d10BackgroundDescription
1ColonistYou are an original settler of Earth orbit, Luna, Mars, or a smaller outpost.
2EnclaverOn Earth, you live a life of precarious but protected stability in a defended enclave.
3FreelancerYou are a cog in the wheels of hypercapitalism, taking whatever gigs you can.
4HypereliteYou live in the top percent, with abundant wealth and resources.
5IndentureWith nothing to lose, you sell yourself into a work contract to off-world hypercorps.
6InfolifeYou are an AGI, a digital consciousness born of software code.
7IsolateYou eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space.
8LostYou undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters.
9UnderclassYou’re a veteran of Earth’s slums, favelas, and flooded cities.
10UpliftYou are an uplifted animal raised to human levels of intelligence.

You are an original settler of Earth orbit, Luna, Mars, or a smaller outpost.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Lunar

00–14 ❮

  • Bio: You remember the Moon before it was crowded.

  • Motivation:
    • +Family
    • +Hard Work
    • +Lunar Interests

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–9 Splicer
    • 10 Synth
c-rep20
Indian Language
Athletics20
Free Fall20
Hardware: Industrial30
Interface40
Kinesics20
Pilot: Ground30
Survival25
Know: Habitat Ops40
Know: Lunars40
Know: Physics30

Martian

15–39 ❮

  • Bio: You help establish the red planet’s colony cities.

  • Motivation:
    • +Personal Career
    • +Prosperity
    • +Terraforming Mars

  • Morph ❮d10❯:
    • 1–5 Ruster
    • 6–9 Splicer
    • 10 Alpiner
c-rep20
Mandarin language
Athletics40
Hardware: Electronics40
Interface40
Persuade20
Pilot: Ground25
Survival20
Know: Administration40
Know: Botany40
Know: Hypercorps30

Orbital

40–54 ❮

  • Bio: You overlook the Earth.

  • Motivation:
    • +Biochauvinism
    • +Immortality
    • +Wealth

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–9 Splicer
    • 10 Bouncer
c-rep20
English language
Free Fall40
Hardware: Industrial40
Interface30
Perceive25
Pilot: Space30
Survival20
Know: Administration30
Know: Habitat Ops50
Know: Orbitals30

Rimward Colonist

55–64 ❮

  • Bio: You settle Titan, the Main Belt, or an outer-system moon.

  • Motivation:
    • +Autonomist Interests
    • +Exploration
    • +Science!

  • Morph ❮d10❯:
    • 1–5 Splicer
    • 6–9 Bouncer
    • 10 Hazer
@-rep10
r-rep10
Free Fall40
Hardware: Robotics40
Interface30
Pilot: Space50
Survival30
Know: Autonomists20
Know: Chemistry60
Know: Habitat Ops30

Rural Martian

65–79 ❮

  • Bio: You homestead the Martian outback.

  • Motivation:
    • +Martian Liberation
    • +Self-Reliance
    • +Survival

  • Morph ❮d10❯:
    • 1–6 Ruster
    • 7–9 Splicer
    • 10 Alpiner
@-rep20
Mandarin language
Athletics40
Hardware: Robotics55
Interface30
Pilot: Air30
Survival30
Know: Barsoomians30
Know: Hypercorps20
Know: Terraforming60

Spacer

80–89 ❮

  • Bio: You grow up on or work the ships that bring life to the colonies.

  • Motivation:
    • +Self-Reliance
    • +Survival
    • +Thrill-Seeking

  • Morph ❮d10❯:
    • 1–5 Splicer
    • 6–9 Hibernoid
    • 10 Bouncer
c-rep20
g-rep10
1 language of your choice
Free Fall40
Hardware: Aerospace40
Interface30
Pilot: Space30
Survival (Navigate)30 (40)
Know: Flight Crew Ops60
Know: Spacers30
Know: Spaceships20

Sunward Colonist

90–99 ❮

  • Bio: You settle on Venus, Mercury, or a smaller inner-system hab.

  • Motivation:
    • +Research
    • +Survival
    • +Venusian Sovereignty

  • Morph ❮d10❯:
    • 1–3 Flat
    • 4–9 Splicer
    • 10 Exalt
c-rep20
Athletics30
Free Fall30
Hardware: Industrial40
Interface30
Pilot: Air30
Survival30
Know: Asteroid Mining60
Know: Terraforming20
Know: Venusians30

On Earth, you live a life of precarious but protected stability in a defended enclave.

Roll 1d100 for Background, d10 for Morph. Thennnn jump to Step 5: Youth Event.

Ascendor

00–19 ❮

  • Bio: Against the odds, you work your way up from the poverty of the underclasses.

  • Motivation:
    • +Hard Work
    • +Hypercorp Interests
    • +Law and Order

  • Morph ❮d10❯:
    • 1–8 Splicer
    • 9–10 Exalt
c-rep10
Resources (Level 1) trait
Athletics20
Interface40
Kinesics20
Persuade40
Pilot: Ground20
Program40
Know: Administration60
Know: Data Processing30
Know: Sports30

Corporate Drifter

20–39 ❮

  • Bio: You bounce between hypercorp positions.

  • Motivation:
    • +Independence
    • +Personal Improvement
    • +Stability

  • Morph:
    • Splicer
c-rep20
Resources (Level 2) trait
Athletics30
Interface40
Kinesics30
Persuade20
Pilot: Ground20
Program30
Know: Hypercorps30
Know: System Administration40
Know: VR Games40

Corporate Favorite

40–59 ❮

  • Bio: You enjoy a steady corporate gig.

  • Motivation:
    • +Hypercorp Interests
    • +Personal Career
    • +Wealth

  • Morph:
    • Exalt
c-rep20
Resources (Level 2) trait
Athletics20
Interface40
Kinesics40
Persuade30
Pilot: Ground20
Program20
Know: Administration30
Know: Data Science60
Know: Hypercorps20

Inheritor

60–79 ❮

  • Bio: You benefit from generational wealth.

  • Motivation:
    • +Fame/Recognition
    • +Make Art
    • +Personal Career

  • Morph:
    • Exalt
c-rep10
f-rep10
Resources (Level 2) trait
Athletics30
Interface40
Kinesics30
Perceive20
Pilot: Ground20
Program30
Know: History30
Know: Pop Culture40
Know: Procedural Sculpture40

Opportunist

80–99 ❮

  • Bio: You claw your way into the enclaves via criminal endeavors.

  • Motivation:
    • +Expand Influence
    • +Self-Reliance
    • +Wealth

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–10 Exalt
c-rep10
g-rep20
Resources (Level 1) trait
Athletics20
Deceive20
Interface30
Kinesics30
Perceive30
Persuade20
Pilot: Ground20
Know: Black Markets40
Know: Drugs30
Know: Underground XP40

You are a cog in the wheels of hypercapitalism, taking whatever gigs you can.

Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.

Nomad

00–19 ❮

  • Bio: You move a lot, chasing work and avoiding climate problems and unrest.

  • Motivation:
    • +Acceptance
    • +Self-Reliance
    • +Stability

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–10 Splicer
c-rep15
1 language of your choice
Infiltrate20
Interface40
Kinesics30
Persuade20
Pilot: Ground20
Program30
Research40
Know: Freelancing50
Know: Hypercorps50

Precarious

20–39 ❮

  • Bio: You get by, but work and simple existence are tenuous.

  • Motivation:
    • +Find a Purpose
    • +Self-Reliance
    • +Survival

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–10 Splicer
c-rep10
Interface40
Kinesics30
Melee10
Perceive10
Persuade40
Pilot: Ground10
Program30
Research30
Survival20
Know: Data Processing60
Know: Social Services30

Self-Reliant

40–59 ❮

  • Bio: You survive by DIY means.

  • Motivation:
    • +Education
    • −Hypercorps
    • +Self-Reliance

  • Morph:
    • Flat
@-rep10
c-rep10
Hardware: Electronics20
Interface40
Kinesics20
Persuade40
Pilot: Ground20
Program30
Research40
Know: Scavenging60
Know: Strategy Games30

Steady

60–79 ❮

  • Bio: You live in relative stability.

  • Motivation:
    • +Creative Expression
    • +Education
    • +Personal Career

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–10 Splicer
c-rep20
Resources (Level 1) trait
Interface40
Kinesics20
Persuade40
Pilot: Ground10
Program30
Research40
Know: Craft Beers20
Know: Freelancing60
Know: Hypercorps30

Surrounded by Wolves

80–99 ❮

  • Bio: You live and work in an area rife with corruption and lawlessness.

  • Motivation:
    • +Stability
    • +Survival
    • +Vice

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–10 Splicer
c-rep10
g-rep10
Guns20
Interface40
Kinesics20
Perceive10
Persuade40
Program30
Research30
Know: Criminals20
Know: Service Work60
Know: Underground XP30

You live in the top percent, with abundant wealth and resources.

Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.

Breakthrough

00–19 ❮

  • Bio: You have the right idea at the right time.

  • Motivation:
    • +Expand Influencer
    • +Personal Career
    • +Wealth

  • Morph ❮d10❯:
    • 1–2 Exalt
    • 3–7 Menton
    • 8–10 Olympian
c-rep20
Resources (Level 3) trait
Athletics30
Hardware: Robotics30
Kinesics50
Persuade30
Provoke30
Know: Engineering30
Know: Nanofacturing50
Know: Stock Market20

Hypercorp Royalty

20–39 ❮

  • Bio: Your family is among the business elites.

  • Motivation:
    • +Hypercorp Interests
    • +Philanthropy
    • +Wealth

  • Morph ❮d10❯:
    • 1–2 Splicer
    • 3–6 Exalt
    • 7–8 Menton
    • 9–10 Sylph
c-rep20
Resources (Level 3) trait
Athletics30
Deceive20
Kinesics50
Persuade40
Provoke30
Know: Fine Art10
Know: Hypercorp Politics30
Know: Hypercorps60

Media Famous

40–59 ❮

  • Bio: Your family is often in the spotlight.

  • Motivation:
    • +Fame/Recognition
    • +Personal Career
    • +Wealth

  • Morph ❮d10❯:
    • 1–2 Exalt
    • 3–6 Olympian
    • 7–10 Sylph
f-rep20
Resources (Level 3) trait
Athletics30
Deceive40
Kinesics40
Persuade30
Provoke30
Know: Celebrities10
Know: Media60
Know: Performance30

Oligarch Dynasty

60–79 ❮

  • Bio: Your family is rich, well-connected, and private.

  • Motivation:
    • +Create Legacy
    • +Expand Influence
    • +Privacy

  • Morph ❮d10❯:
    • 1–2 Exalt
    • 3–5 Menton
    • 6–7 Olympian
    • 8–10 Sylph
c-rep20
Resources (Level 4) trait
Athletics30
Deceive30
Kinesics50
Persuade30
Provoke30
Know: Fine Art30
Know: Law30
Know: Oligarchs30

Space Entrepreneur

80–99 ❮

  • Bio: Your family makes its fortunes off-worlds.

  • Motivation:
    • +Hypercorp Interests
    • +Space Colonization
    • +Wealth

  • Morph ❮d10❯:
    • 1–2 Exalt
    • 3–6 Menton
    • 7–8 Neotenic
    • 9–10 Bouncer
c-rep10
f-rep10
Resources (Level 3) trait
Athletics30
Deceive30
Kinesics50
Persuade30
Provoke30
Know: Asteroid Mining60
Know: Economics30
Know: Hypercorps10

With nothing to lose, you sell yourself into a work contract to off-world hypercorps.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Drone Operator

00–14 ❮

  • Bio: You manipulate machines from afar.

  • Motivation:
    • +Escape
    • +Find a Purpose
    • +Hedonism

  • Morph ❮d10❯:
    • 1–7 Digimorph
    • 8–10 Operator
c-rep10
Fray20
Free Fall20
Hardware: Robotics50
Interface40
Perceive20
Pilot: Space20
Program30
Know: Asteroid Mining30
Know: Bot Models60
Know: Gambling20

Educator

15–24 ❮

  • Bio: You teach or train others.

  • Motivation:
    • +Education
    • +Help Others
    • +Skill Mastery

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–10 Digimorph
c-rep10
Fray20
Free Fall20
Hardware: Industrial40
Interface50
Perceive20
Program40
Provoke10
Know: AR Games20
Know: Instruction60
Know: Social Services30

Emancipated

25–39 ❮

  • Bio: You work your way to freedom off-world.

  • Motivation:
    • −Indenture
    • +Personal Improvement
    • +Stability

  • Morph ❮d10❯:
    • 1–5 Case
    • 7–10 Sylph
c-rep10
Fray20
Free Fall30
Hardware: Electronics50
Infosec20
Interface40
Perceive20
Program20
Know: Data Processing30
Know: Habitat Ops50
Know: Hypercorps30

Labor Camps

40–59 ❮

  • Bio: You toil off-world.

  • Motivation:
    • +Forget Past
    • +Hedonism
    • −Hypercorps

  • Morph ❮d10❯:
    • 1–7 Case
    • 8 Synth
    • 9 Worker Pod
    • 10 Vac Pod
c-rep10
Athletics20
Free Fall20
Hardware: Industrial30
Hardware: Robotics50
Interface30
Melee20
Perceive20
Survival10
Know: Hypercorps20
Know: Terraforming60
Know: XP Dealers30

Private Staff

60–69 ❮

  • Bio: You serve the hyperelites or corporate leadership.

  • Motivation:
    • +Personal Improvement
    • +Serve Others
    • +Skill Mastery

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–8 Splicer
    • 9–10 Worker Pod
c-rep20
Deceive20
Fray20
Free Fall40
Hardware: Robotics50
Interface40
Perceive20
Persuade20
Know: Etiquette60
Know: Hyperelite Gossip30

Vac Worker

70–84 ❮

  • Bio: You build habitats or ships.

  • Motivation:
    • +Independence
    • +Hard Work
    • +Space Colonization

  • Morph ❮d10❯:
    • 1–5 Case
    • 6 Synth
    • 7 Worker Pod
    • 8–10 Vac Pod
c-rep10
Free Fall40
Hardware: Aerospace50
Hardware: Electronics20
Interface40
Melee20
Perceive20
Survival10
Know: Black Markets20
Know: Habitat Ops60
Know: Spacecraft30

Virtual Worker

85–99 ❮

  • Bio: You wrangle data in corporate systems.

  • Motivation:
    • +Find a Purpose
    • +Personal Improvement
    • +Serve Others

  • Morph ❮d10❯:
    • 1–7 Neo
    • 8–10 Sage
c-rep10
Free Fall30
Hardware: Electronics40
Infosec20
Interface50
Perceive20
Program40
Know: Data Processing60
Know: Social Engineering30
Know: VR Games20

You are an AGI, a digital consciousness born of software code.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Anomaly

00–09 ❮

  • Bio: Your codebase is not based on standard human mind patterns.

  • Motivation:
    • +Find a Purpose
    • +Independence
    • +Neurodiversity

  • Morph ❮d10❯:
    • 1–5 Digimorph
    • 6–10 Neo
Ego Flex1
Anomalous Mind trait
Deceive40
Infosec50
Interface40
Perceive30
Program50
Provoke20
Research20
Know: Data Science60
Know: Financial Systems30

Emergent Uplift

10–24 ❮

  • Bio: You are a smart machine that was on the cusp of achieving intelligence when the programmers reshaped you.

  • Motivation:
    • +Independence
    • +Personal Improvement
    • +Skill Mastery

  • Morph ❮d10❯:
    • 1–5 Digimorph
    • 6–10 Operator
c-rep10
Emotive Blindness trait
Real World Naiveté trait
Superior Numeracy (Level 2) trait
Infosec60
Interface60
Program60
Research20
Know: Apps30
Know: Astrophysics50
Know: Data Processing30

Humanities AGI

25–49 ❮

  • Bio: You are designed to understand and interact with humans.

  • Motivation:
    • +Acceptance
    • +AGI Rights
    • +Serve Others

  • Morph ❮d10❯:
    • 1–5 Flat
    • 6–9 Splicer
    • 10 Synth
c-rep10
2 languages of your choice
Infosec20
Interface50
Kinesics40
Persuade20
Program20
Research40
Know: History20
Know: Psychology60
Know: Sociology30

Machine AGI

50–74 ❮

  • Bio: Your mind is optimized for controlling apps and hardware.

  • Motivation:
    • +Independence
    • +Personal Improvement
    • +Skill Mastery

  • Morph ❮d10❯:
    • 1–5 Digimorph
    • 6–10 Operator
c-rep10
Composure trait
Emotive Blindness trait
Hardware: Electronics30
Infosec40
Interface60
Program70
Research20
Know: Bot Models30
Know: Computer Science60

Part Human

75–84 ❮

  • Bio: Your codeline is merged with the neural patterns of a human fork.

  • Motivation:
    • +AGI Rights
    • +Find a Purpose
    • +Independence

  • Morph ❮d10❯:
    • 1–5 Digimorph
    • 6–8 Neo
    • 9–10 Sage
c-rep10
Infosec40
Interface50
Kinesics25
Perceive25
Program30
Research30
Know: Administration60
Know: Mercurial Activism20
Know: Psychometrics30

Research AGI

85–99 ❮

  • Bio: You are optimized for investigation, data analysis, and scientific endeavors.

  • Motivation:
    • +Education
    • +Exploration
    • +Scientific Discovery

  • Morph ❮d10❯:
    • 1–5 Digimorph
    • 6–10 Sage
c-rep10
Infosec30
Interface50
Perceive30
Program40
Research50
Know: Chemistry20
Know: Data Science60
Know: Mathematics30

Isolate ❮d100❯

❯ 7 ❮

You eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Drifter

00–24 ❮

  • Bio: You wander the outskirts of transhuman space.

  • Motivation:
    • +Independence
    • +Self-Reliance
    • +Survival

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–9 Splicer
    • 10 Bouncer
@-rep10
g-rep10
Free Fall40
Guns20
Hardware: Aerospace40
Medicine: Paramedic20
Perceive20
Pilot: Space30
Survival20
Know: Brinker Habs20
Know: Flight Crew Ops60
Know: Outer System Politics30

Religious Sect

25–49 ❮

  • Bio: Your cult or religious group establishes an off-world haven.

  • Motivation:
    • +Expand Influence
    • +Religious Freedom
    • +Spirituality

  • Morph:
    • Flat
c-rep10
Resources (Level 1) trait
Free Fall40
Guns20
Hardware: Industrial40
Medicine: Paramedic20
Pilot: Space30
Provoke20
Survival20
Know: Bioconservatism20
Know: Gas Mining40
Know: Religion50

Separatist

50–74 ❮

  • Bio: Your people are dissidents, persecuted minorities, refugees, or others who seek safety on the fringes.

  • Motivation:
    • +Independence
    • +Religion
    • +Stability

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–9 Splicer
    • 10 Bouncer
@-rep10
Free Fall40
Guns20
Hardware: Industrial40
Medicine: Paramedic20
Perceive20
Persuade10
Pilot: Space30
Survival20
Know: Brinker Habs20
Know: Habitat Ops60
Know: Politics30

Survivalist

75–99 ❮

  • Bio: Your family fears trouble on Earth and bunkers down off-world.

  • Motivation:
    • −Socialism
    • +Survival
    • −X-Risks

  • Morph ❮d10❯:
    • 1–8 Flat
    • 9–10 Splicer
c-rep10
Free Fall40
Guns30
Hardware: Aerospace40
Medicine: Paramedic20
Pilot: Space30
Survival40
Know: Bioconservatism20
Know: Conspiracies40
Know: Habitat Ops50

Lost ❮d100❯

❯ 8 ❮

You undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Alien Mind

00–09 ❮

  • Bio: Your mind is nothing like those around you.

  • Motivation:
    • −Asyncs
    • +Exploration
    • +Survival

  • Morph:
    • Futura
Dominant Strain trait
Hardening (the Unknown) trait
Psi (Level 2) trait
5 psi sleights (random or choose)
Deceive40
Infiltrate20
Kinesics30
Perceive20
Psi60
Know: Psychology60
Know: Xenolinguistics30

Disturbed Child

10–34 ❮

  • Bio: You bear permanent mental scars that are often apparent to others.

  • Motivation:
    • +Hedonism
    • +Survival
    • +Thrill-Seeking

  • Morph:
    • Futura
INT5
Enhanced Behavior (Impulsive, Level 2) trait
Mental Disorder [Choose One] trait
Psi (Level 2) trait
Psi Camouflage (Level 1) trait
4 psi sleights (random or choose)
Deceive30
Infiltrate40
Kinesics40
Perceive20
Psi50
Know: Drug Dealers60
Know: Underground XP30

Long Past Normal

35–59 ❮

  • Bio: You pass yourself as normal, but there are deep cracks in your foundation.

  • Motivation:
    • +Independence
    • +Stability
    • +Survival

  • Morph:
    • Futura
WIL5
Psi (Level 2) trait
3 psi sleights (random or choose)
Deceive40
Infiltrate20
Kinesics40
Perceive20
Psi50
Know: Privacy50
Know: Sociology40

Masked Monster

60–79 ❮

  • Bio: You are a sociopath, but you hide it well.

  • Motivation:
    • +Hedonism
    • +Hunting
    • +Risk-Taking

  • Morph:
    • Futura
SAV5
Enhanced Behavior (Impulsive, Level 2) trait
Hardening (Violence) trait
Psi (Level 2) trait
Restricted Behavior (Empathy, Level 3) trait
4 psi sleights (random or choose)
Deceive40
Infiltrate20
Kinesics30
Melee30
Perceive20
Psi50
Know: Biology60
Know: Serial Killers30

Twisted Experiment

80–99 ❮

  • Bio: Your oddness is palpable.

  • Motivation:
    • +Find a Purpose
    • +Neurodiversity
    • +Survival

  • Morph:
    • Futura
Hardening (Alienation, the Unknown) trait
Psi (Level 2) trait
Real World Naiveté trait
Zoosemiotics trait
4 psi sleights (random or choose)
Deceive20
Infiltrate30
Kinesics40
Perceive30
Provoke30
Psi40
Know: Astrobiology60
Know: Xenogenetics30

You’re a veteran of Earth’s slums, favelas, and flooded cities.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Criminal

00–19 ❮

  • Bio: You make a living by the only means available to you.

  • Motivation:
    • +Criminal Interests
    • +Hedonism
    • +Wealth

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–9 Splicer
    • 10 Exalt
g-rep20
Deceive30
Fray20
Guns20
Kinesics30
Melee30
Perceive20
Persuade20
Provoke20
Know: Black Markets50
Know: Drugs30
Know: Smuggling30

Radical

20–39 ❮

  • Bio: You fight against oppressive systems.

  • Motivation:
    • +Autonomist Interests
    • +Revolution
    • +[Specific Cause]

  • Morph ❮d10❯:
    • 1–7 Flat
    • 8–10 Splicer
@-rep20
Deceive30
Fray20
Guns40
Infiltrate20
Kinesics40
Perceive20
Persuade20
Know: Anarchism60
Know: Black Markets20
Know: Police Ops30

Refugee

40–59 ❮

  • Bio: You are forced to flee war or climate catastrophe.

  • Motivation:
    • +Acceptance
    • +Stability
    • +Survival

  • Morph ❮d10❯:
    • 1–9 Flat
    • 10 Splicer
c-rep10
Deceive30
Fray40
Kinesics40
Melee20
Perceive30
Persuade30
Know: Black Markets30
Know: Scavenging40
Know: Smuggling40

Street Rat

60–79 ❮

  • Bio: You navigate the challenges of your class with deftness.

  • Motivation:
    • +Independence
    • +Self-Reliance
    • +Skill Mastery

  • Morph ❮d10❯:
    • 1–8 Flat
    • 9 Splicer
    • 10 Exalt
@-rep10
g-rep10
Situational Awareness trait
1 language of your choice
Deceive40
Fray30
Kinesics40
Melee20
Perceive20
Persuade30
Know: Black Markets40
Know: Con Artistry30
Know: Criminals40

Survivor

80–99 ❮

  • Bio: You do what it takes to get by.

  • Motivation:
    • +Independence
    • +Self-Reliance
    • +Stability

  • Morph ❮d10❯:
    • 1–8 Flat
    • 9–10 Splicer
c-rep10
g-rep10
Deceive30
Fray20
Guns40
Kinesics40
Melee20
Perceive20
Persuade20
Know: Black Markets20
Know: Criminals60
Know: Security Ops30

Uplift ❮d100❯

❯ 10 ❮

You are an uplifted animal raised to human levels of intelligence.

Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.

Escapee

00–24 ❮

  • Bio: You escape or are liberated from your patron hypercorp.

  • Motivation:
    • −Hypercorps
    • +Mercurial Interests
    • +Uplift rights

@-rep10
Athletics40
Deceive25
Fray20
Infiltrate25
Kinesics30
Perceive40
Provoke20
Survival20
Know: Smuggling40
Know: Uplift Rights50

Feral

25–44 ❮

  • Bio: You are not as humanized as other uplifts.

  • Motivation:
    • −Assimilation
    • +Mercurial Interests
    • +Survival

c-rep10
Danger Instinct trait
Domineering Impulses trait
Emotive Blindness trait
Athletics40
Fray40
Kinesics10
Melee40
Perceive40
Provoke35
Survival30
Know: Smart Animals30
Know: Uplift Culture60

Lab Rat

45–69 ❮

  • Bio: You are a test subject or corporate slave.

  • Motivation:
    • −Hypercorps
    • +Mercurial Interests
    • +Survival

c-rep10
Submissiveness (Level 1) trait
Athletics40
Deceive10
Fray20
Interface25
Kinesics30
Perceive40
Provoke20
Survival20
Know: Genetics20
Know: Service Work60
Know: Uplift Rights30

Model Specimen

70–99 ❮

  • Bio: You are proof of the success of transhumanity’s uplift project.

  • Motivation:
    • +Acceptance
    • +Sapient Interests
    • +Stability

c-rep10
Athletics40
Fray20
Interface30
Kinesics30
Perceive40
Provoke20
Survival20
Know: Sociology40
Know: Uplift Culture40
Know: Uplift Rights30