Step 4: Background Path
This stage pinpoints your character’s youth, background, and early life.
Pick a background or roll on the Random Background Path table. Then go to the appropriate sub-table and either pick a result or roll again. This will determine: your first package of skill points, starting motivation, and starting morph (you may need to roll an additional d10).
After you have finished choosing/rolling, proceed to Step 5: Youth Event.
THE STORY:
This step reflects your character’s origins — where you were born and how you spent your formative years, from childhood into early adulthood. This stage includes family and school as well as early vocational training, academic studies, and early life lessons.
In most cases, your starting morph indicates the one with which you were born. Characters with more advanced morphs were either genecrafted, modified as an embryo, or underwent gene therapy as a child to incorporate traits common to current morph models.
Random Background Path ❮d10❯
d10 Background Description 1 Colonist You are an original settler of Earth orbit, Luna, Mars, or a smaller outpost. 2 Enclaver On Earth, you live a life of precarious but protected stability in a defended enclave. 3 Freelancer You are a cog in the wheels of hypercapitalism, taking whatever gigs you can. 4 Hyperelite You live in the top percent, with abundant wealth and resources. 5 Indenture With nothing to lose, you sell yourself into a work contract to off-world hypercorps. 6 Infolife You are an AGI, a digital consciousness born of software code. 7 Isolate You eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space. 8 Lost You undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters. 9 Underclass You’re a veteran of Earth’s slums, favelas, and flooded cities. 10 Uplift You are an uplifted animal raised to human levels of intelligence.
Colonist ❮d100❯
❯ 1 ❮
You are an original settler of Earth orbit, Luna, Mars, or a smaller outpost.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Lunar
❯ 00–14 ❮
- Bio: You remember the Moon before it was crowded.
- Motivation:
- +Family
- +Hard Work
- +Lunar Interests
- Morph ❮d10❯:
- 1–5 Flat
- 6–9 Splicer
- 10 Synth
c-rep 20 Indian Language Athletics 20 Free Fall 20 Hardware: Industrial 30 Interface 40 Kinesics 20 Pilot: Ground 30 Survival 25 Know: Habitat Ops 40 Know: Lunars 40 Know: Physics 30 Martian
❯ 15–39 ❮
- Bio: You help establish the red planet’s colony cities.
- Motivation:
- +Personal Career
- +Prosperity
- +Terraforming Mars
- Morph ❮d10❯:
- 1–5 Ruster
- 6–9 Splicer
- 10 Alpiner
c-rep 20 Mandarin language Athletics 40 Hardware: Electronics 40 Interface 40 Persuade 20 Pilot: Ground 25 Survival 20 Know: Administration 40 Know: Botany 40 Know: Hypercorps 30 Orbital
❯ 40–54 ❮
- Bio: You overlook the Earth.
- Motivation:
- +Biochauvinism
- +Immortality
- +Wealth
- Morph ❮d10❯:
- 1–5 Flat
- 6–9 Splicer
- 10 Bouncer
c-rep 20 English language Free Fall 40 Hardware: Industrial 40 Interface 30 Perceive 25 Pilot: Space 30 Survival 20 Know: Administration 30 Know: Habitat Ops 50 Know: Orbitals 30 Rimward Colonist
❯ 55–64 ❮
- Bio: You settle Titan, the Main Belt, or an outer-system moon.
- Motivation:
- +Autonomist Interests
- +Exploration
- +Science!
- Morph ❮d10❯:
- 1–5 Splicer
- 6–9 Bouncer
- 10 Hazer
@-rep 10 r-rep 10 Free Fall 40 Hardware: Robotics 40 Interface 30 Pilot: Space 50 Survival 30 Know: Autonomists 20 Know: Chemistry 60 Know: Habitat Ops 30 Rural Martian
❯ 65–79 ❮
- Bio: You homestead the Martian outback.
- Motivation:
- +Martian Liberation
- +Self-Reliance
- +Survival
- Morph ❮d10❯:
- 1–6 Ruster
- 7–9 Splicer
- 10 Alpiner
@-rep 20 Mandarin language Athletics 40 Hardware: Robotics 55 Interface 30 Pilot: Air 30 Survival 30 Know: Barsoomians 30 Know: Hypercorps 20 Know: Terraforming 60 Spacer
❯ 80–89 ❮
- Bio: You grow up on or work the ships that bring life to the colonies.
- Motivation:
- +Self-Reliance
- +Survival
- +Thrill-Seeking
- Morph ❮d10❯:
- 1–5 Splicer
- 6–9 Hibernoid
- 10 Bouncer
c-rep 20 g-rep 10 1 language of your choice Free Fall 40 Hardware: Aerospace 40 Interface 30 Pilot: Space 30 Survival (Navigate) 30 (40) Know: Flight Crew Ops 60 Know: Spacers 30 Know: Spaceships 20 Sunward Colonist
❯ 90–99 ❮
- Bio: You settle on Venus, Mercury, or a smaller inner-system hab.
- Motivation:
- +Research
- +Survival
- +Venusian Sovereignty
- Morph ❮d10❯:
- 1–3 Flat
- 4–9 Splicer
- 10 Exalt
c-rep 20 Athletics 30 Free Fall 30 Hardware: Industrial 40 Interface 30 Pilot: Air 30 Survival 30 Know: Asteroid Mining 60 Know: Terraforming 20 Know: Venusians 30
Enclaver ❮d100❯
❯ 2 ❮
On Earth, you live a life of precarious but protected stability in a defended enclave.
Roll 1d100 for Background, d10 for Morph. Thennnn jump to Step 5: Youth Event.
Ascendor
❯ 00–19 ❮
- Bio: Against the odds, you work your way up from the poverty of the underclasses.
- Motivation:
- +Hard Work
- +Hypercorp Interests
- +Law and Order
- Morph ❮d10❯:
- 1–8 Splicer
- 9–10 Exalt
c-rep 10 Resources (Level 1) trait Athletics 20 Interface 40 Kinesics 20 Persuade 40 Pilot: Ground 20 Program 40 Know: Administration 60 Know: Data Processing 30 Know: Sports 30 Corporate Drifter
❯ 20–39 ❮
- Bio: You bounce between hypercorp positions.
- Motivation:
- +Independence
- +Personal Improvement
- +Stability
- Morph:
- Splicer
c-rep 20 Resources (Level 2) trait Athletics 30 Interface 40 Kinesics 30 Persuade 20 Pilot: Ground 20 Program 30 Know: Hypercorps 30 Know: System Administration 40 Know: VR Games 40 Corporate Favorite
❯ 40–59 ❮
- Bio: You enjoy a steady corporate gig.
- Motivation:
- +Hypercorp Interests
- +Personal Career
- +Wealth
- Morph:
- Exalt
c-rep 20 Resources (Level 2) trait Athletics 20 Interface 40 Kinesics 40 Persuade 30 Pilot: Ground 20 Program 20 Know: Administration 30 Know: Data Science 60 Know: Hypercorps 20 Inheritor
❯ 60–79 ❮
- Bio: You benefit from generational wealth.
- Motivation:
- +Fame/Recognition
- +Make Art
- +Personal Career
- Morph:
- Exalt
c-rep 10 f-rep 10 Resources (Level 2) trait Athletics 30 Interface 40 Kinesics 30 Perceive 20 Pilot: Ground 20 Program 30 Know: History 30 Know: Pop Culture 40 Know: Procedural Sculpture 40 Opportunist
❯ 80–99 ❮
- Bio: You claw your way into the enclaves via criminal endeavors.
- Motivation:
- +Expand Influence
- +Self-Reliance
- +Wealth
- Morph ❮d10❯:
- 1–5 Flat
- 6–10 Exalt
c-rep 10 g-rep 20 Resources (Level 1) trait Athletics 20 Deceive 20 Interface 30 Kinesics 30 Perceive 30 Persuade 20 Pilot: Ground 20 Know: Black Markets 40 Know: Drugs 30 Know: Underground XP 40
Freelancer ❮d100❯
❯ 3 ❮
You are a cog in the wheels of hypercapitalism, taking whatever gigs you can.
Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.
Nomad
❯ 00–19 ❮
- Bio: You move a lot, chasing work and avoiding climate problems and unrest.
- Motivation:
- +Acceptance
- +Self-Reliance
- +Stability
- Morph ❮d10❯:
- 1–7 Flat
- 8–10 Splicer
c-rep 15 1 language of your choice Infiltrate 20 Interface 40 Kinesics 30 Persuade 20 Pilot: Ground 20 Program 30 Research 40 Know: Freelancing 50 Know: Hypercorps 50 Precarious
❯ 20–39 ❮
- Bio: You get by, but work and simple existence are tenuous.
- Motivation:
- +Find a Purpose
- +Self-Reliance
- +Survival
- Morph ❮d10❯:
- 1–7 Flat
- 8–10 Splicer
c-rep 10 Interface 40 Kinesics 30 Melee 10 Perceive 10 Persuade 40 Pilot: Ground 10 Program 30 Research 30 Survival 20 Know: Data Processing 60 Know: Social Services 30 Self-Reliant
❯ 40–59 ❮
- Bio: You survive by DIY means.
- Motivation:
- +Education
- −Hypercorps
- +Self-Reliance
- Morph:
- Flat
@-rep 10 c-rep 10 Hardware: Electronics 20 Interface 40 Kinesics 20 Persuade 40 Pilot: Ground 20 Program 30 Research 40 Know: Scavenging 60 Know: Strategy Games 30 Steady
❯ 60–79 ❮
- Bio: You live in relative stability.
- Motivation:
- +Creative Expression
- +Education
- +Personal Career
- Morph ❮d10❯:
- 1–5 Flat
- 6–10 Splicer
c-rep 20 Resources (Level 1) trait Interface 40 Kinesics 20 Persuade 40 Pilot: Ground 10 Program 30 Research 40 Know: Craft Beers 20 Know: Freelancing 60 Know: Hypercorps 30 Surrounded by Wolves
❯ 80–99 ❮
- Bio: You live and work in an area rife with corruption and lawlessness.
- Motivation:
- +Stability
- +Survival
- +Vice
- Morph ❮d10❯:
- 1–7 Flat
- 8–10 Splicer
c-rep 10 g-rep 10 Guns 20 Interface 40 Kinesics 20 Perceive 10 Persuade 40 Program 30 Research 30 Know: Criminals 20 Know: Service Work 60 Know: Underground XP 30
Hyperelite ❮d100❯
❯ 4 ❮
You live in the top percent, with abundant wealth and resources.
Roll 1d100 for Background, d10 for Morph. Thenn jump to Step 5: Youth Event.
Breakthrough
❯ 00–19 ❮
- Bio: You have the right idea at the right time.
- Motivation:
- +Expand Influencer
- +Personal Career
- +Wealth
- Morph ❮d10❯:
- 1–2 Exalt
- 3–7 Menton
- 8–10 Olympian
c-rep 20 Resources (Level 3) trait Athletics 30 Hardware: Robotics 30 Kinesics 50 Persuade 30 Provoke 30 Know: Engineering 30 Know: Nanofacturing 50 Know: Stock Market 20 Hypercorp Royalty
❯ 20–39 ❮
- Bio: Your family is among the business elites.
- Motivation:
- +Hypercorp Interests
- +Philanthropy
- +Wealth
- Morph ❮d10❯:
- 1–2 Splicer
- 3–6 Exalt
- 7–8 Menton
- 9–10 Sylph
c-rep 20 Resources (Level 3) trait Athletics 30 Deceive 20 Kinesics 50 Persuade 40 Provoke 30 Know: Fine Art 10 Know: Hypercorp Politics 30 Know: Hypercorps 60 Media Famous
❯ 40–59 ❮
- Bio: Your family is often in the spotlight.
- Motivation:
- +Fame/Recognition
- +Personal Career
- +Wealth
- Morph ❮d10❯:
- 1–2 Exalt
- 3–6 Olympian
- 7–10 Sylph
f-rep 20 Resources (Level 3) trait Athletics 30 Deceive 40 Kinesics 40 Persuade 30 Provoke 30 Know: Celebrities 10 Know: Media 60 Know: Performance 30 Oligarch Dynasty
❯ 60–79 ❮
- Bio: Your family is rich, well-connected, and private.
- Motivation:
- +Create Legacy
- +Expand Influence
- +Privacy
- Morph ❮d10❯:
- 1–2 Exalt
- 3–5 Menton
- 6–7 Olympian
- 8–10 Sylph
c-rep 20 Resources (Level 4) trait Athletics 30 Deceive 30 Kinesics 50 Persuade 30 Provoke 30 Know: Fine Art 30 Know: Law 30 Know: Oligarchs 30 Space Entrepreneur
❯ 80–99 ❮
- Bio: Your family makes its fortunes off-worlds.
- Motivation:
- +Hypercorp Interests
- +Space Colonization
- +Wealth
- Morph ❮d10❯:
- 1–2 Exalt
- 3–6 Menton
- 7–8 Neotenic
- 9–10 Bouncer
c-rep 10 f-rep 10 Resources (Level 3) trait Athletics 30 Deceive 30 Kinesics 50 Persuade 30 Provoke 30 Know: Asteroid Mining 60 Know: Economics 30 Know: Hypercorps 10
Indenture ❮d100❯
❯ 5 ❮
With nothing to lose, you sell yourself into a work contract to off-world hypercorps.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Drone Operator
❯ 00–14 ❮
- Bio: You manipulate machines from afar.
- Motivation:
- +Escape
- +Find a Purpose
- +Hedonism
- Morph ❮d10❯:
- 1–7 Digimorph
- 8–10 Operator
c-rep 10 Fray 20 Free Fall 20 Hardware: Robotics 50 Interface 40 Perceive 20 Pilot: Space 20 Program 30 Know: Asteroid Mining 30 Know: Bot Models 60 Know: Gambling 20 Educator
❯ 15–24 ❮
- Bio: You teach or train others.
- Motivation:
- +Education
- +Help Others
- +Skill Mastery
- Morph ❮d10❯:
- 1–5 Flat
- 6–10 Digimorph
c-rep 10 Fray 20 Free Fall 20 Hardware: Industrial 40 Interface 50 Perceive 20 Program 40 Provoke 10 Know: AR Games 20 Know: Instruction 60 Know: Social Services 30 Emancipated
❯ 25–39 ❮
- Bio: You work your way to freedom off-world.
- Motivation:
- −Indenture
- +Personal Improvement
- +Stability
- Morph ❮d10❯:
- 1–5 Case
- 7–10 Sylph
c-rep 10 Fray 20 Free Fall 30 Hardware: Electronics 50 Infosec 20 Interface 40 Perceive 20 Program 20 Know: Data Processing 30 Know: Habitat Ops 50 Know: Hypercorps 30 Labor Camps
❯ 40–59 ❮
- Bio: You toil off-world.
- Motivation:
- +Forget Past
- +Hedonism
- −Hypercorps
- Morph ❮d10❯:
- 1–7 Case
- 8 Synth
- 9 Worker Pod
- 10 Vac Pod
c-rep 10 Athletics 20 Free Fall 20 Hardware: Industrial 30 Hardware: Robotics 50 Interface 30 Melee 20 Perceive 20 Survival 10 Know: Hypercorps 20 Know: Terraforming 60 Know: XP Dealers 30 Private Staff
❯ 60–69 ❮
- Bio: You serve the hyperelites or corporate leadership.
- Motivation:
- +Personal Improvement
- +Serve Others
- +Skill Mastery
- Morph ❮d10❯:
- 1–5 Flat
- 6–8 Splicer
- 9–10 Worker Pod
c-rep 20 Deceive 20 Fray 20 Free Fall 40 Hardware: Robotics 50 Interface 40 Perceive 20 Persuade 20 Know: Etiquette 60 Know: Hyperelite Gossip 30 Vac Worker
❯ 70–84 ❮
- Bio: You build habitats or ships.
- Motivation:
- +Independence
- +Hard Work
- +Space Colonization
- Morph ❮d10❯:
- 1–5 Case
- 6 Synth
- 7 Worker Pod
- 8–10 Vac Pod
c-rep 10 Free Fall 40 Hardware: Aerospace 50 Hardware: Electronics 20 Interface 40 Melee 20 Perceive 20 Survival 10 Know: Black Markets 20 Know: Habitat Ops 60 Know: Spacecraft 30 Virtual Worker
❯ 85–99 ❮
- Bio: You wrangle data in corporate systems.
- Motivation:
- +Find a Purpose
- +Personal Improvement
- +Serve Others
- Morph ❮d10❯:
- 1–7 Neo
- 8–10 Sage
c-rep 10 Free Fall 30 Hardware: Electronics 40 Infosec 20 Interface 50 Perceive 20 Program 40 Know: Data Processing 60 Know: Social Engineering 30 Know: VR Games 20
Infolife ❮d100❯
❯ 6 ❮
You are an AGI, a digital consciousness born of software code.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Anomaly
❯ 00–09 ❮
- Bio: Your codebase is not based on standard human mind patterns.
- Motivation:
- +Find a Purpose
- +Independence
- +Neurodiversity
- Morph ❮d10❯:
- 1–5 Digimorph
- 6–10 Neo
Ego Flex 1 Anomalous Mind trait Deceive 40 Infosec 50 Interface 40 Perceive 30 Program 50 Provoke 20 Research 20 Know: Data Science 60 Know: Financial Systems 30 Emergent Uplift
❯ 10–24 ❮
- Bio: You are a smart machine that was on the cusp of achieving intelligence when the programmers reshaped you.
- Motivation:
- +Independence
- +Personal Improvement
- +Skill Mastery
- Morph ❮d10❯:
- 1–5 Digimorph
- 6–10 Operator
c-rep 10 Emotive Blindness trait Real World Naiveté trait Superior Numeracy (Level 2) trait Infosec 60 Interface 60 Program 60 Research 20 Know: Apps 30 Know: Astrophysics 50 Know: Data Processing 30 Humanities AGI
❯ 25–49 ❮
- Bio: You are designed to understand and interact with humans.
- Motivation:
- +Acceptance
- +AGI Rights
- +Serve Others
- Morph ❮d10❯:
- 1–5 Flat
- 6–9 Splicer
- 10 Synth
c-rep 10 2 languages of your choice Infosec 20 Interface 50 Kinesics 40 Persuade 20 Program 20 Research 40 Know: History 20 Know: Psychology 60 Know: Sociology 30 Machine AGI
❯ 50–74 ❮
- Bio: Your mind is optimized for controlling apps and hardware.
- Motivation:
- +Independence
- +Personal Improvement
- +Skill Mastery
- Morph ❮d10❯:
- 1–5 Digimorph
- 6–10 Operator
c-rep 10 Composure trait Emotive Blindness trait Hardware: Electronics 30 Infosec 40 Interface 60 Program 70 Research 20 Know: Bot Models 30 Know: Computer Science 60 Part Human
❯ 75–84 ❮
- Bio: Your codeline is merged with the neural patterns of a human fork.
- Motivation:
- +AGI Rights
- +Find a Purpose
- +Independence
- Morph ❮d10❯:
- 1–5 Digimorph
- 6–8 Neo
- 9–10 Sage
c-rep 10 Infosec 40 Interface 50 Kinesics 25 Perceive 25 Program 30 Research 30 Know: Administration 60 Know: Mercurial Activism 20 Know: Psychometrics 30 Research AGI
❯ 85–99 ❮
- Bio: You are optimized for investigation, data analysis, and scientific endeavors.
- Motivation:
- +Education
- +Exploration
- +Scientific Discovery
- Morph ❮d10❯:
- 1–5 Digimorph
- 6–10 Sage
c-rep 10 Infosec 30 Interface 50 Perceive 30 Program 40 Research 50 Know: Chemistry 20 Know: Data Science 60 Know: Mathematics 30
Isolate ❮d100❯
❯ 7 ❮
You eke out a self-exiled existence in a remote hab or ship on the fringes of occupied space.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Drifter
❯ 00–24 ❮
- Bio: You wander the outskirts of transhuman space.
- Motivation:
- +Independence
- +Self-Reliance
- +Survival
- Morph ❮d10❯:
- 1–7 Flat
- 8–9 Splicer
- 10 Bouncer
@-rep 10 g-rep 10 Free Fall 40 Guns 20 Hardware: Aerospace 40 Medicine: Paramedic 20 Perceive 20 Pilot: Space 30 Survival 20 Know: Brinker Habs 20 Know: Flight Crew Ops 60 Know: Outer System Politics 30 Religious Sect
❯ 25–49 ❮
- Bio: Your cult or religious group establishes an off-world haven.
- Motivation:
- +Expand Influence
- +Religious Freedom
- +Spirituality
- Morph:
- Flat
c-rep 10 Resources (Level 1) trait Free Fall 40 Guns 20 Hardware: Industrial 40 Medicine: Paramedic 20 Pilot: Space 30 Provoke 20 Survival 20 Know: Bioconservatism 20 Know: Gas Mining 40 Know: Religion 50 Separatist
❯ 50–74 ❮
- Bio: Your people are dissidents, persecuted minorities, refugees, or others who seek safety on the fringes.
- Motivation:
- +Independence
- +Religion
- +Stability
- Morph ❮d10❯:
- 1–7 Flat
- 8–9 Splicer
- 10 Bouncer
@-rep 10 Free Fall 40 Guns 20 Hardware: Industrial 40 Medicine: Paramedic 20 Perceive 20 Persuade 10 Pilot: Space 30 Survival 20 Know: Brinker Habs 20 Know: Habitat Ops 60 Know: Politics 30 Survivalist
❯ 75–99 ❮
- Bio: Your family fears trouble on Earth and bunkers down off-world.
- Motivation:
- −Socialism
- +Survival
- −X-Risks
- Morph ❮d10❯:
- 1–8 Flat
- 9–10 Splicer
c-rep 10 Free Fall 40 Guns 30 Hardware: Aerospace 40 Medicine: Paramedic 20 Pilot: Space 30 Survival 40 Know: Bioconservatism 20 Know: Conspiracies 40 Know: Habitat Ops 50
Lost ❮d100❯
❯ 8 ❮
You undergo an accelerated-growth childhood that turns most of your peers into sociopathic monsters.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Alien Mind
❯ 00–09 ❮
- Bio: Your mind is nothing like those around you.
- Motivation:
- −Asyncs
- +Exploration
- +Survival
- Morph:
- Futura
Dominant Strain trait Hardening (the Unknown) trait Psi (Level 2) trait 5 psi sleights (random or choose) Deceive 40 Infiltrate 20 Kinesics 30 Perceive 20 Psi 60 Know: Psychology 60 Know: Xenolinguistics 30 Disturbed Child
❯ 10–34 ❮
- Bio: You bear permanent mental scars that are often apparent to others.
- Motivation:
- +Hedonism
- +Survival
- +Thrill-Seeking
- Morph:
- Futura
INT 5 Enhanced Behavior (Impulsive, Level 2) trait Mental Disorder [Choose One] trait Psi (Level 2) trait Psi Camouflage (Level 1) trait 4 psi sleights (random or choose) Deceive 30 Infiltrate 40 Kinesics 40 Perceive 20 Psi 50 Know: Drug Dealers 60 Know: Underground XP 30 Long Past Normal
❯ 35–59 ❮
- Bio: You pass yourself as normal, but there are deep cracks in your foundation.
- Motivation:
- +Independence
- +Stability
- +Survival
- Morph:
- Futura
WIL 5 Psi (Level 2) trait 3 psi sleights (random or choose) Deceive 40 Infiltrate 20 Kinesics 40 Perceive 20 Psi 50 Know: Privacy 50 Know: Sociology 40 Masked Monster
❯ 60–79 ❮
- Bio: You are a sociopath, but you hide it well.
- Motivation:
- +Hedonism
- +Hunting
- +Risk-Taking
- Morph:
- Futura
SAV 5 Enhanced Behavior (Impulsive, Level 2) trait Hardening (Violence) trait Psi (Level 2) trait Restricted Behavior (Empathy, Level 3) trait 4 psi sleights (random or choose) Deceive 40 Infiltrate 20 Kinesics 30 Melee 30 Perceive 20 Psi 50 Know: Biology 60 Know: Serial Killers 30 Twisted Experiment
❯ 80–99 ❮
- Bio: Your oddness is palpable.
- Motivation:
- +Find a Purpose
- +Neurodiversity
- +Survival
- Morph:
- Futura
Hardening (Alienation, the Unknown) trait Psi (Level 2) trait Real World Naiveté trait Zoosemiotics trait 4 psi sleights (random or choose) Deceive 20 Infiltrate 30 Kinesics 40 Perceive 30 Provoke 30 Psi 40 Know: Astrobiology 60 Know: Xenogenetics 30
Underclass ❮d100❯
❯ 9 ❮
You’re a veteran of Earth’s slums, favelas, and flooded cities.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Criminal
❯ 00–19 ❮
- Bio: You make a living by the only means available to you.
- Motivation:
- +Criminal Interests
- +Hedonism
- +Wealth
- Morph ❮d10❯:
- 1–7 Flat
- 8–9 Splicer
- 10 Exalt
g-rep 20 Deceive 30 Fray 20 Guns 20 Kinesics 30 Melee 30 Perceive 20 Persuade 20 Provoke 20 Know: Black Markets 50 Know: Drugs 30 Know: Smuggling 30 Radical
❯ 20–39 ❮
- Bio: You fight against oppressive systems.
- Motivation:
- +Autonomist Interests
- +Revolution
- +[Specific Cause]
- Morph ❮d10❯:
- 1–7 Flat
- 8–10 Splicer
@-rep 20 Deceive 30 Fray 20 Guns 40 Infiltrate 20 Kinesics 40 Perceive 20 Persuade 20 Know: Anarchism 60 Know: Black Markets 20 Know: Police Ops 30 Refugee
❯ 40–59 ❮
- Bio: You are forced to flee war or climate catastrophe.
- Motivation:
- +Acceptance
- +Stability
- +Survival
- Morph ❮d10❯:
- 1–9 Flat
- 10 Splicer
c-rep 10 Deceive 30 Fray 40 Kinesics 40 Melee 20 Perceive 30 Persuade 30 Know: Black Markets 30 Know: Scavenging 40 Know: Smuggling 40 Street Rat
❯ 60–79 ❮
- Bio: You navigate the challenges of your class with deftness.
- Motivation:
- +Independence
- +Self-Reliance
- +Skill Mastery
- Morph ❮d10❯:
- 1–8 Flat
- 9 Splicer
- 10 Exalt
@-rep 10 g-rep 10 Situational Awareness trait 1 language of your choice Deceive 40 Fray 30 Kinesics 40 Melee 20 Perceive 20 Persuade 30 Know: Black Markets 40 Know: Con Artistry 30 Know: Criminals 40 Survivor
❯ 80–99 ❮
- Bio: You do what it takes to get by.
- Motivation:
- +Independence
- +Self-Reliance
- +Stability
- Morph ❮d10❯:
- 1–8 Flat
- 9–10 Splicer
c-rep 10 g-rep 10 Deceive 30 Fray 20 Guns 40 Kinesics 40 Melee 20 Perceive 20 Persuade 20 Know: Black Markets 20 Know: Criminals 60 Know: Security Ops 30
Uplift ❮d100❯
❯ 10 ❮
You are an uplifted animal raised to human levels of intelligence.
Roll 1d100 for Background, d10 for Morph. Then jump to Step 5: Youth Event.
Escapee
❯ 00–24 ❮
- Bio: You escape or are liberated from your patron hypercorp.
- Motivation:
- −Hypercorps
- +Mercurial Interests
- +Uplift rights
- Morph:
- Roll on the Uplift Biomorphs table
@-rep 10 Athletics 40 Deceive 25 Fray 20 Infiltrate 25 Kinesics 30 Perceive 40 Provoke 20 Survival 20 Know: Smuggling 40 Know: Uplift Rights 50 Feral
❯ 25–44 ❮
- Bio: You are not as humanized as other uplifts.
- Motivation:
- −Assimilation
- +Mercurial Interests
- +Survival
- Morph:
- Roll on the Uplift Biomorphs table
c-rep 10 Danger Instinct trait Domineering Impulses trait Emotive Blindness trait Athletics 40 Fray 40 Kinesics 10 Melee 40 Perceive 40 Provoke 35 Survival 30 Know: Smart Animals 30 Know: Uplift Culture 60 Lab Rat
❯ 45–69 ❮
- Bio: You are a test subject or corporate slave.
- Motivation:
- −Hypercorps
- +Mercurial Interests
- +Survival
- Morph:
- Roll on the Uplift Biomorphs table
c-rep 10 Submissiveness (Level 1) trait Athletics 40 Deceive 10 Fray 20 Interface 25 Kinesics 30 Perceive 40 Provoke 20 Survival 20 Know: Genetics 20 Know: Service Work 60 Know: Uplift Rights 30 Model Specimen
❯ 70–99 ❮
- Bio: You are proof of the success of transhumanity’s uplift project.
- Motivation:
- +Acceptance
- +Sapient Interests
- +Stability
- Morph:
- Roll on the Uplift Biomorphs table
c-rep 10 Athletics 40 Fray 20 Interface 30 Kinesics 30 Perceive 40 Provoke 20 Survival 20 Know: Sociology 40 Know: Uplift Culture 40 Know: Uplift Rights 30