Action & Combat
- Resolving Combat
- Melee Combat
- Improvised Weapons
- Ranged Combat
- Beam Weapons
- Spray Weapons
- Thrown Weapons
- Weapon Systems
- Kinetic Weapons
- Seeker Weapons & Grenades
- Armor
- Weapon/Gear Traits
- Weapon Accessories
- Armor Mods
- Special Attacks
- Physical Health
- Healing & Repair
- Mental Health
- Mental Healing & Psychosurgery
- Disorders
- Alien Behavior Disorder
- Anxiety
- Atavism
- Attention Deficit Hyperactivity Disorder (ADHD)
- Autophagy
- Bipolar Disorder
- Body Dysmorphia
- Conversion Disorder
- Cosmic Anxiety Disorder
- Depression
- Disassociative Personality Disorder
- Fugue
- Impulse Control Disorder
- Insomnia
- Narcissistic Personality Disorder
- Paramnesia
- Paranoia
- Phobia
- Post Traumatic Stress Disorder (PTSD)
- Reiterative Schizophrenia
- Other Action Factors
- Social Actions
- Stressful Situations
- Movement
- Vehicle Movement
- Objects & Structures
- Future Materials
- Environmental Factors
- Hostile Environments
- Downtime Actions