1.
Infamy
2.
Starting Out
❱
2.1.
What is Eclipse Phase?
2.2.
Core Concepts
2.3.
Themes
2.4.
Core Campaigns
2.5.
Character Archetypes
2.6.
Setting Overview
3.
Game Mechanics
❱
3.1.
How to Play
3.2.
Types of Tests
3.3.
Actions & Time
3.4.
Initiative & Order of Actions
3.5.
Pools
4.
Making Characters
❱
4.1.
Character Stats
4.2.
Character Creation Overview
4.3.
Character Creation Advice
4.4.
Step 1: Background
4.5.
Step 2: Career
4.6.
Step 3: Interest
4.7.
Step 4: Faction
4.8.
Step 5: Aptitude Template
4.9.
Step 6: Total Skills
4.10.
Step 7: Languages
4.11.
Step 8: Flex
4.12.
Step 9: Reputation
4.13.
Step 10: Customization
4.14.
Step 11: Derived Stats
4.15.
Step 12: Starting Morph & Gear
4.16.
Step 13: Motivations
4.17.
Final Touches
4.18.
Skills
4.19.
Active Skill List
4.20.
Know Skills
4.21.
Morphs
4.22.
Common Biomorphs
4.23.
Pod Biomorphs
4.24.
Uplift Biomorphs
4.25.
Synthmorphs
4.26.
Infomorphs
4.27.
Gear Packs
4.28.
Traits
4.29.
Character Creation Example
5.
Sample Characters
6.
How It Came to Be
❱
6.1.
Slouching Towards Singularity
6.2.
Timeline
7.
Accelerated Future
❱
7.1.
Beyond Death
7.2.
New Life
7.3.
Information Society
7.4.
Mind Hacking
7.5.
Space & Other Worlds
7.6.
Habitats
7.7.
Nanofabrication
8.
Transhuman Culture
❱
8.1.
Fear and Paranoia
8.2.
Public and Private Life
8.3.
Earth’s Legacy
8.4.
Culture & Clades
8.5.
Transhuman Sexuality
8.6.
Family and Children
8.7.
Media & Entertainment
9.
The New Political Economy
❱
9.1.
The System Split
9.2.
Market Economies
9.3.
The New Economy
9.4.
Keeping the Peace
9.5.
Crime
10.
Factions
❱
10.1.
Inner System Polities
10.2.
Outer System Polities
10.3.
Social Movements
10.4.
Hypercorporations
10.5.
Religious Groups
10.6.
Criminal Groups
10.7.
Firewall
11.
System Gazetteer
❱
11.1.
Sol and Mercury
11.2.
Venus
11.3.
Earth and Earth Orbit
11.4.
Luna
11.5.
Mars
11.6.
The Main Belt
11.7.
Jupiter
11.8.
Saturn
11.9.
Uranus and Neptune
11.10.
The System Fringe
11.11.
Quarantine Zones
11.12.
The Pandora Gates
11.13.
Extrasolar Systems
12.
Action & Combat
❱
12.1.
Resolving Combat
12.2.
Melee Combat
12.3.
Improvised Weapons
12.4.
Ranged Combat
12.5.
Beam Weapons
12.6.
Spray Weapons
12.7.
Thrown Weapons
12.8.
Weapon Systems
12.9.
Kinetic Weapons
12.10.
Seeker Weapons & Grenades
12.11.
Armor
12.12.
Weapon/Gear Traits
12.13.
Weapon Accessories
12.14.
Armor Mods
12.15.
Special Attacks
12.16.
Physical Health
12.17.
Healing & Repair
12.18.
Mental Health
12.19.
Mental Healing & Psychosurgery
12.20.
Disorders
12.21.
Other Action Factors
12.22.
Social Actions
12.23.
Stressful Situations
12.24.
Movement
12.25.
Vehicle Movement
12.26.
Objects & Structures
12.27.
Future Materials
12.28.
Environmental Factors
12.29.
Hostile Environments
12.30.
Downtime Actions
13.
The Mesh
❱
13.1.
Everyware
13.2.
Mesh Topology
13.3.
Common Mesh Uses
13.4.
Devices, Apps, & Links
13.5.
Authentication & Encryption
13.6.
Mesh Actions
13.7.
AIs & Muses
13.8.
Infomorphs
13.9.
Online Research
13.10.
Tracking
13.11.
Hacking
13.12.
Countermeasures
13.13.
System Subversion
13.14.
Mesh Combat
13.15.
Hardware Damage
13.16.
Glitches
13.17.
Mindware Hacking
13.18.
Virtual Reality
13.19.
Surveillance Hacking
14.
Psi
❱
14.1.
Psi Overview
14.2.
Watts-MacLeod Sub-Strains
14.3.
Roleplaying Asyncs
14.4.
Using Psi
14.5.
Influence Effects
14.6.
Psi Sleight Summaries
15.
Transhuman Tech
❱
15.1.
Backups & Uploading
15.2.
Resleeving
15.3.
Acquiring Morphs
15.4.
Forking & Merging
15.5.
Psychosurgery
15.6.
Psychosurgery Procedures
15.7.
Identity Systems
15.8.
Habitat Access
15.9.
Space Travel
15.10.
Space Combat
15.11.
Ship & Habitat Hacking
15.12.
Reputation
15.13.
Networking
16.
Gear
❱
16.1.
Gear Rules
16.2.
Acquiring Gear
16.3.
Nanofabrication
16.4.
Services
16.5.
Common Tech & Ware
16.6.
Sensory Augmentations
16.7.
Senses and Sensors
16.8.
Mental Augmentations
16.9.
Social Augmentations
16.10.
Combat Augmentations
16.11.
Physical Augmentations
16.12.
Meshware
16.13.
Apps & ALIs
16.14.
Creatures
16.15.
Chemicals, Drugs, & Toxins
16.16.
Comms & Mesh Gear
16.17.
Espionage & Security Tech
16.18.
Mission Gear
16.19.
Nanotech
16.20.
Nanoswarms & Microswarms
16.21.
Robots
16.22.
Vehicles
17.
Running the Game
❱
17.1.
Ad Astra
17.2.
Scenarios & Campaigns
17.3.
Bringing It to Life
17.4.
Know Skills & Science
17.5.
Super-Empowered Characters
17.6.
Gamemaster Tips
17.7.
Transhuman Themes
17.8.
Rez & Rep Rewards
18.
Threats & X-Risks
❱
18.1.
X-Risks
18.2.
Secret Histories
18.3.
Security Systems
18.4.
Traps
18.5.
NPC & Threat Rules
18.6.
The ETI
18.7.
The Iktomi
18.8.
Exhumans
18.9.
The Exsurgent Virus
18.10.
Exsurgent Infection
18.11.
Exsurgent Characters
18.12.
Exsurgent Psi
18.13.
Exsurgent Strains
18.14.
Exsurgent Types
18.15.
Factors
18.16.
Firewall
18.17.
The Prometheans
18.18.
Project Ozma
18.19.
Other Intel Services
18.20.
The Pandora Gates
18.21.
The TITANs' Legacy
18.22.
TITAN Machines & Minions
19.
Appendices
❱
19.1.
Glossary
19.2.
References
19.3.
Index
19.4.
Complete List of Mesh Actions
19.5.
Complete List of Morphs
19.6.
Rules Primer
19.7.
Character Sheet
20.
Buy the book!
21.
License & Credits
Supplements
22.
Multiplicity & Synthesis
❱
22.1.
Forking: One Among Many
22.2.
Forking Customs
22.3.
Multiplicity
22.4.
Group Minds: Many as One
22.5.
Synthesis
22.6.
Game Information
23.
Character Options
❱
23.1.
Life Path
❱
23.1.1.
Life Path Character Creation
23.1.2.
Step 1: Flex
23.1.3.
Step 2: Aptitude Template
23.1.4.
Step 3: Native Tongue
23.1.5.
Step 4: Background Path
23.1.6.
Step 5: Youth Event
23.1.7.
Step 6: Starting Age
23.1.8.
Step 7: Pre-Fall Life Event
23.1.9.
Step 8: The Fall
23.1.10.
Step 9: Career Path
23.1.11.
Step 10: Interests
23.1.12.
Step 11: Faction
23.1.13.
Step 12: Post-Fall Event
23.1.14.
Step 13: Campaign Event
23.1.15.
Step 14: Story Event (Optional)
23.1.16.
Step 15: Final Stats and Details
23.1.17.
Gear Packs: Campaign
23.1.18.
Gear Packs: Profession
23.1.19.
Character Creation Example
23.1.20.
Morph Tables
23.1.21.
Sleight Tables
23.1.22.
Faction/Rep Tables
23.1.23.
Skill Tables
23.2.
Morph Overview
❱
23.2.1.
Morph Types
23.2.2.
Morph List (by Morph Points)
23.2.3.
Morph List (Alphabetical)
23.3.
Morph Recognition Guide
❱
23.3.1.
Biomorphs
23.3.2.
Uplift Biomorphs
23.3.3.
Pod Biomorphs
23.3.4.
Exomorph Biomorphs
23.3.5.
Synthmorphs
23.3.6.
Infomorphs
23.3.7.
Core Morphs
23.4.
Game Information
❱
23.4.1.
New Combat Ware
23.4.2.
New Social Ware
23.4.3.
New Mental Ware
23.4.4.
New Physical Ware
23.4.5.
New Gear
23.4.6.
Negative Morph Traits
23.4.7.
New Ego Traits
23.4.8.
Identifying Morphs
23.4.9.
Knock-Offs
23.4.10.
Optional Rule: Morph Variety
23.4.11.
Limited-Edition Morphs
23.4.12.
Designing New Morphs
23.4.13.
Enhanced & Elite Morphs
23.4.14.
Sizes
24.
Flexbot Confidential
❱
24.1.
Flexbot Design
24.2.
Flexbot Egos
24.3.
Flexbot Combat
24.4.
Shape Adjusting
24.5.
Flexbot Tricks
24.6.
Upgrades
24.7.
Flexbot Modules
24.8.
Flexbot FAQ
24.9.
Assembly Examples
Light
Rust
Coal
Navy
Ayu
Eclipse Phase 2e
Transhuman Tech
Backups & Uploading
Cortical Stacks
Popping a Stack
Uploaded Backups
Uploading and Ego Bridges
Post-Mortem Uploads
Death and Backup Insurance
Basic Backup Insurance
Uninsured Characters
Resleeving
Complications
Integration
Alienation
Continuity
Memento Mori
Lack
Resleeving Tests
Integration Test
Resleeving Stress Test
Resleeving and Pools
Acquiring Morphs
Determining Morph Points
Increasing Your MP
Spending Morph Points
Morph Availability
Resleeving and Morph Points
Modifying Morphs
Making Morphs
Forking & Merging
Types of Forks
Forks and Society
Creating a Fork
Alpha Forks
Beta Forks
Gamma Forks
Neural Pruning
Careful Pruning
Handling Forks
Merging
Psychosurgery
Difficulties
Using Psychosurgery
Roleplaying Mind Edits
Psychosurgery Procedures
Awareness Block
Behavioral Masking
Deep Learning
Hidden Knowledge
Interrogation
Memory Editing
Mental Evaluation
Merging
Neural Pruning
Personality Editing
Psychotherapy
Remove Infection
Skill Imprints
Skill Suppression
Tasping
Identity Systems
Ego ID
Complications
Special Cases
ID and Rep Systems
Identity Verification
Nanotat Scans
Brainprints
Digital Code
Other ID Forms
Circumventing ID Checks
Fake IDs
Altering Nanotat IDs
Digital ID Tampering
Habitat Access
Egocasting
Egocaster Security
Electronic Arrivals
Physical Arrivals
Habitat Infiltration
Darknets
Sneaking In
Exterior Access
Space Travel
Local Travel
Distance Travel
Space Travel Basics
Travel Times
Space Combat
Weapons and Swarms
Stealth and Sensors
Deep Space vs Orbital
Character Options
Detection and Stealth
Hacking
Maneuvering
Engagement
Damage Control
Boarding
Other Narrative Options
Ship & Habitat Hacking
Airlocks
Airlock Safety Features
Hacking an Airlock
Blowing an Airlock
Airlocks in High-Pressure Environments
Bulkhead Doors
Hulls and Superstructure
Life Support
Sabotaging Life Support
Ventilation Systems
Reactors
Reputation
Social Networks
Rep Scores
Rep Networks for Research
Networking
Using Rep
Rep Limits
Burning Rep
Keeping Quiet
Reputation & ID
Favors
Acquire/Unload Goods
Acquire Services
Example Services
Acquire Information
Example Information