Step 9: Career Path
Step 9 is where your character really starts to come together. In this step you determine your character’s primary profession. Choose or roll on the Random Career Path table to define this career path, roll on the appropriate sub-table, and then move on to Step 10.
THE STORY:
The career decided here is either the one you practiced most notably during your life so far (perhaps out of a handful of careers over the years) or the one you most recently pursued at the start of gameplay. In most cases, this career will be the one you practiced in the wake of the Fall, as you navigated a life in the drastically changed and shell-shocked Solar System. Whichever the case, it is the one that defines you the most, in terms of skills.
Random Career Path ❮d10 & d10❯
d10 #1 d10 #2 Career Description 1–5 1 Academic You devote your efforts to the pursuit of knowledge. 2 Covert Operative You are skilled at accessing places you don’t belong. 3 Enforcer You’re a thug, whether for hire or for a dedicated cause. 4 Explorer You walk on alien worlds and see things others wouldn’t believe. 5 Face You excel at convincing others, even when it is not in their best interests. 6 Genehacker DNA is your artistic medium. 7 Hacker Software heeds your beck and call. 8–10 RE-ROLL #2 6–10 1 Investigator Few details escape your scrutiny. 2 Medic You have a background in medicine. 3 Mindhacker You meld minds and memories. 4 Scavenger You scrounge through wrecks and ruins, seeking value in destruction. 5 Scientist You seek to understand how the universe works — or at least certain elements of it. 6 Soldier You deploy violence — or the threat of it. 7 Techie You make and fix things. 8–10 RE-ROLL #2
Academic ❮d100❯
❯ 1–5 & 1 ❮
You devote your efforts to the pursuit of knowledge.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Archivist
❯ 00–32 ❮
- You store and maintain transhumanity’s collective knowledge.
- Motivation: +Protect Knowledge
r-rep 30 Infosec 20 Interface 40 Perceive 20 Program 30 Research 50 Know: Administration 30 Know: Computational Archeology 40 Know: Data Science 30 Professor
❯ 33–66 ❮
- You educate the next generation of transhumans.
- Motivation: +Education
INT 5 r-rep 20 Interface 30 Kinesics 25 Persuade 30 Research 40 Know: Anthropology 30 Know: History 50 Know: Instruction 40 Researcher
❯ 67–99 ❮
- You find secrets hidden within the data.
- Motivation: +Research
COG 5 r-rep 20 Interface 30 Perceive 25 Program 20 Research 60 Know: Data Science 30 Know: Lab Ops 30 Know: Mathematics 50
Covert Operative ❮d100❯
❯ 1–5 & 2 ❮
You are skilled at accessing places you don’t belong.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Smuggler
❯ 00–32 ❮
- You ghost your way past habitat security restrictions.
- Motivation: +Wealth
g-rep 20 Athletics 10 Deceive 40 Infiltrate 50 Infosec 30 Perceive 20 Pilot: Spacecraft 30 Know: Security Ops 30 Know: Smuggling 60 Spy
❯ 33–66 ❮
- You infiltrate organizations to ferret out secrets or destroy them from within.
- Motivation: +Uncover Secrets
SAV 5 c-rep 20 Deceive 50 Infiltrate 40 Infosec 40 Persuade 25 Know: Hypercorps 30 Know: Spycraft 60 Thief
❯ 67–99 ❮
- You have your way with security systems in the cause of redistributing wealth.
- Motivation: +Don’t Get Caught
REF 5 g-rep 20 Deceive 35 Hardware: Electronics 30 Infiltrate 60 Infosec 30 Know: Black Markets 30 Know: Security Ops 60
Enforcer ❮d100❯
❯ 1–5 & 3 ❮
You’re a thug, whether for hire or for a dedicated cause.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Autonomist Militia
❯ 00–32 ❮
- You’re part of a volunteer group that defends your hab and handles conflict resolution.
- Motivation: +Protect Community
@-rep 20 Fray 30 Guns 30 Kinesics 30 Melee 40 Perceive 20 Persuade 30 Know: Conflict Resolution 50 Know: Security Ops 40 Cartel Goon
❯ 33–66 ❮
- You serve the criminal whims of your syndicate’s leaders.
- Motivation: +Wealth
SOM 5 g-rep 20 Deceive 20 Fray 25 Guns 30 Melee 50 Provoke 30 Know: Cartel Politics 40 Know: Racketeering 50 Gang Member
❯ 67–99 ❮
- You and your gang band together for safety and weight of numbers.
- Motivation: +Thrill-Seeking
g-rep 20 Deceive 20 Fray 30 Guns 20 Melee 50 Perceive 30 Provoke 30 Know: Gangs 50 Know: Police Ops 40
Explorer ❮d100❯
❯ 1–5 & 4 ❮
You walk on alien worlds and see things others wouldn’t believe.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Crew
❯ 00–32 ❮
- You handle the grunt work of exploration: base camps, field tests, and support.
- Motivation: +Adventure
x-rep 20 Athletics 30 Hardware: Groundcraft 30 Hardware: Industrial 20 Medicine: Forensics 20 Pilot: Ground 20 Survival 60 Know: Astrobiology 30 Know: Gatecrashing 60 Scout
❯ 33–66 ❮
- You specialize in survey and recon.
- Motivation: +Exploration
INT 5 x-rep 20 Athletics 30 Hardware: Robotics 20 Infiltrate 20 Perceive 30 Pilot: Air 25 Survival 30 Know: Geology 30 Know: Surveying 60 Search and Rescue
❯ 67–99 ❮
- You seek out gatecrashers that are lost or in trouble.
- Motivation: +Help Others
x-rep 20 Athletics 20 Fray 30 Guns 20 Medicine: Paramedic 40 Perceive 20 Pilot: Ground 20 Survival 30 Know: Emergency Services 60 Know: Gatecrashing 30
Face ❮d100❯
❯ 1–5 & 5 ❮
You excel at convincing others, even when it is not in their best interests.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Con Artist
❯ 00–32 ❮
- You deceive others for fun and profit. Or you work in advertising/marketing. Same thing.
- Motivation: +Wealth
SAV 5 g-rep 20 Deceive 60 Kinesics 30 Persuade 40 Provoke 25 Know: Con Artistry 60 Know: Skipjacking 30 Fixer
❯ 33–66 ❮
- You work your connections to make sure everyone gets what they are after.
- Motivation: +Wealth
SAV 5 g-rep 20 Deceive 40 Infosec 25 Kinesics 30 Persuade 60 Know: Black Markets 60 Know: Smuggling 30 Negotiator
❯ 67–99 ❮
- You work deals and deploy leverage to get your way.
- Motivation: +Skill Mastery
WIL 5 c-rep 20 Deceive 20 Kinesics 50 Persuade 60 Provoke 25 Know: Hypercorps 30 Know: Politics 30 Know: Psychology 30
Genehacker ❮d100❯
❯ 1–5 & 6 ❮
DNA is your artistic medium.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Astrobiologist
❯ 00–32 ❮
- You are fascinated with alien life and what makes it tick.
- Motivation: +Research
r-rep 20 x-rep 20 Medicine: Biotech 30 Medicine: Forensics 60 Medicine: Veterinary 30 Program 20 Research 20 Know: Astrobiology 40 Know: Computational Biology 20 Know: Zoology 30 Bio Tinkerer
❯ 33–66 ❮
- You dabble: body mods, neogenetics, gene therapies, smart drugs, and more.
- Motivation: +Science!
COG 5 r-rep 20 Medicine: Biotech 50 Medicine: Pharmacology 50 Program 30 Research 25 Know: Lab Ops 30 Know: Neogenetics 40 Know: Smart Drugs 20 Uplift Specialist
❯ 67–99 ❮
- Your veterinary science background extends to smart animals and uplifts.
- Motivation: +Uplift
r-rep 20 Exotic Skill: Animal Handling 30 Kinesics 20 Medicine: Biotech 30 Medicine: Pharmacology 40 Medicine: Veterinary 60 Know: Genetics 30 Know: Smart Animals 20 Know: Zoology 40
Hacker ❮d100❯
❯ 1–5 & 7 ❮
Software heeds your beck and call.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Blue Team
❯ 00–32 ❮
- You specialize in defending systems from intruders.
- Motivation: +Protect Systems
c-rep 20 Hardware: Electronics 30 Infosec 50 Interface 40 Program 40 Research 20 Know: Computer Science 30 Know: System Administration 60 Digital Intruder
❯ 33–66 ❮
- You penetrate systems to liberate their secrets.
- Motivation: +Thrill-Seeking
COG 5 g-rep 20 Infosec 60 Interface 40 Program 30 Research 25 Know: Info Brokers 40 Know: Mesh Security 50 Hacktivist
❯ 67–99 ❮
- You hack hypercorp/gov sites and reverse engineer tech in support of social causes.
- Motivation: +Solidarity
@-rep 20 Hardware: Electronics 30 Infosec 50 Interface 40 Program 40 Research 20 Know: Hypercorps 30 Know: Mesh Security 30 Know: Politics 30
Investigator ❮d100❯
❯ 6–10 & 1 ❮
Few details escape your scrutiny.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Detective
❯ 00–32 ❮
- You attempt to solve crimes.
- Motivation: +Solve Mysteries
c-rep 20 Guns 20 Infosec 20 Kinesics 30 Medicine: Forensics 20 Perceive 40 Research 50 Know: Cartels 30 Know: Investigation 60 Ego Hunter
❯ 33–66 ❮
- You track down escaped and wanted egos.
- Motivation: +Locate Fugitives
c-rep 20 Guns 20 Infosec 20 Kinesics 60 Melee 30 Perceive 20 Research 30 Know: Ego Hunting 60 Know: Smuggling 30 Journalist
❯ 67–99 ❮
- You bring important subjects to the public’s attention.
- Motivation: +Uncover Secrets
f-rep 20 Infosec 20 Kinesics 40 Perceive 20 Persuade 20 Provoke 20 Research 60 Know: Current Events 30 Know: Journalism 60
Medic ❮d100❯
❯ 6–10 & 2 ❮
You have a background in medicine.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Morph Tech
❯ 00–32 ❮
- You tweak and modify biomorphs and assist with resleeving.
- Motivation: +Creative Expression
c-rep 10 f-rep 10 Medicine: Biotech 60 Medicine: Pharmacology 50 Medicine: Psychosurgery 40 Research 30 Know: Cognitive Science 20 Know: Genetics 30 Know: Morphs 40 Paramedic
❯ 33–66 ❮
- You provide emergency medical services.
- Motivation: +Help Others
@-rep 10 c-rep 10 Kinesics 30 Medicine: Biotech 30 Medicine: Paramedic 60 Medicine: Pharmacology 30 Research 30 Know: Drugs 40 Know: Emergency Services 50 Physician
❯ 67–99 ❮
- You are a general practice doctor with a few unusual specializations.
- Motivation: +Solve Problems
c-rep 10 r-rep 10 Medicine: Biotech 60 Medicine: Pharmacology 50 Medicine: Psychosurgery 40 Research 30 Know: Cognitive Science 30 Know: Genetics 20 Know: Infectious Diseases 40
Mindhacker ❮d100❯
❯ 6–10 & 3 ❮
You meld minds and memories.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Memeticist
❯ 00–32 ❮
- Whether a viral marketer or culture hacker, you specialize in infectious ideas.
- Motivation: +Go Viral
f-rep 20 Infosec 20 Medicine: Psychosurgery 40 Persuade 60 Program 20 Provoke 40 Know: Influencers 20 Know: Memetics 40 Know: Psychology 30 Psychosurgeron
❯ 33–66 ❮
- You are a mindshaper, helping people sculpt their mental palaces.
- Motivation: +Skill Mastery
COG 5 c-rep 20 Infosec 20 Medicine: Pharmacology 30 Medicine: Psychosurgery 60 Program 20 Know: Cognitive Science 60 Know: Psychiatry 30 Know: Psychology 25 Psychotherapist
❯ 67–99 ❮
- You help people cope with mental trauma and improve their cognitive skills.
- Motivation: +Help Others
SAV 5 c-rep 20 Kinesics 40 Medicine: Pharmacology 40 Medicine: Psychosurgery 40 Persuade 20 Research 15 Know: Psychiatry 30 Know: Psychology 40 Know: Social Services 20
Scavenger ❮d100❯
❯ 6–10 & 4 ❮
You scrounge through wrecks and ruins, seeking value in destruction.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Junk Dealer
❯ 00–32 ❮
- You making a living by resurrecting abandoned tech.
- Motivation: +Prosperity
@-rep 10 g-rep 10 Hardware: Armorer 40 Hardware: Electronics 40 Hardware: Robotics 50 Infosec 30 Pilot: Air 20 Know: Black Markets 30 Know: Bot Models 40 Know: Proprietary Tech 20 Salvage Crew
❯ 33–66 ❮
- You strip abandoned ships and habs for anything of value.
- Motivation: +Wealth
c-rep 10 g-rep 10 Hardware: Aerospace 40 Hardware: Demolitions 40 Hardware: Industrial 50 Interface 20 Pilot: Space 30 Know: Flight Crew Ops 30 Know: Scavenging 40 Know: Spacecraft 20 Zone Stalker
❯ 67–99 ❮
- You raid quarantine zones for artifacts.
- Motivation: +Thrill-Seeking
g-rep 20 Hardware: Demolitions 40 Hardware: Electronics 40 Hardware: Robotics 50 Infosec 20 Pilot: Ground 30 Know: Quarantine Zones 30 Know: Smuggling 40 Know: TITAN Tech 20
Scientist ❮d100❯
❯ 6–10 & 5 ❮
You excel at convincing others, even when it is not in their best interests.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Field Scientist
❯ 00–32 ❮
- You use your training in the life sciences to study exoplanets.
- Motivation: +Discovery
COG 5 r-rep 20 Hardware: Robotics 40 Medicine: Forensics 25 Program 20 Research 30 Survival 40 Know: Botany 30 Know: Ecology 40 Know: Geology 20 Physicist
❯ 33–66 ❮
- You excel in the hard sciences.
- Motivation: +Science!
COG 5 r-rep 20 Hardware: Robotics 30 Pilot: Space 20 Program 30 Research 50 Know: Astronomy 25 Know: Chemistry 40 Know: Physics 50 Xeno-Archeologist
❯ 67–99 ❮
- You investigate the remains of dead alien civilizations.
- Motivation: +Uncover Secrets
r-rep 10 x-rep 10 Hardware: Demolitions 30 Hardware: Electronics 30 Infosec 20 Perceive 30 Program 30 Research 30 Survival 10 Know: Astrobiology 30 Know: Surveying 20 Know: Xeno-Archeology 40
Soldier ❮d100❯
❯ 6–10 & 6 ❮
You deploy violence — or the threat of it.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Bodyguard
❯ 00–32 ❮
- You place yourself between your client and potential harm.
- Motivation: +Protect Client
c-rep 20 Fray 40 Guns 40 Kinesics 50 Melee 50 Know: Bodyguarding 50 Know: Security Ops 40 Mercenary
❯ 33–66 ❮
- You’re a gun for hire.
- Motivation: +Survival
SOM 5 c-rep 10 g-rep 10 Fray 40 Guns 60 Melee 30 Perceive 25 Know: Conflict Zones 20 Know: Mercenary Groups 30 Know: Military Ops 40 Operative
❯ 67–99 ❮
- You’re an assassin, street ronin, special ops, or general badass.
- Motivation: +Current Objective
REF 5 g-rep 20 Fray 30 Guns 50 Hardware: Demolitions 15 Infiltrate 30 Melee 30 Know: Black Markets 50 Know: Security Ops 40
Techie ❮d100❯
❯ 6–10 & 7 ❮
You make and fix things.
Roll 1d100 (re-roll 00) or choose a career path. Then jump to Step 10: Interests.
Artifex
❯ 00–32 ❮
- You’re a nano-engineer.
- Motivation: +Creative Expression
c-rep 20 Hardware: Electronics 60 Infosec 30 Interface 30 Program 60 Know: Nanofacturing 40 Know: Nanotechnology 50 Hab Tech
❯ 33–66 ❮
- You keep the life support running.
- Motivation: +Solve Problems
@-rep 10 c-rep 10 Hardware: Electronics 40 Hardware: Groundcraft 20 Hardware: Industrial 50 Interface 30 Pilot: Ground 20 Program 20 Know: Engineering 40 Know: Habitat Ops 50 Robotocist
❯ 67–99 ❮
- You operate drones and repair synths.
- Motivation: +Skill Mastery
c-rep 20 Hardware: Aerospace 20 Hardware: Electronics 30 Hardware: Robotics 50 Pilot: Air 20 Pilot: Ground 20 Program 40 Know: Bot Models 60 Know: Synthmorphs 30